25 lines
1.2 KiB
Ucode
25 lines
1.2 KiB
Ucode
|
//=============================================================================
|
||
|
// KFDT_GoompaStomp
|
||
|
//=============================================================================
|
||
|
//=============================================================================
|
||
|
// Killing Floor 2
|
||
|
// Copyright (C) 2021 Tripwire Interactive LLC
|
||
|
//=============================================================================
|
||
|
|
||
|
class KFDT_GoompaStomp extends KFDamageType;
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
RadialDamageImpulse = 1000.f // This controls how much impulse is applied to gibs when exploding
|
||
|
bUseHitLocationForGibImpulses = false // This will make the impulse origin where the victim was hit for directional gibs
|
||
|
bPointImpulseTowardsOrigin = true // This creates an impulse direction aligned along hitlocation and pawn location -- this will push all gibs in the same direction
|
||
|
ImpulseOriginScale = 100.f // Higher means more directional gibbing, lower means more outward (and upward) gibbing
|
||
|
ImpulseOriginLift = 150.f
|
||
|
MaxObliterationGibs = 12 // Maximum number of gibs that can be spawned by obliteration, 0=MAX
|
||
|
bCanGib = true
|
||
|
bCanObliterate = true
|
||
|
ObliterationHealthThreshold = 0
|
||
|
ObliterationDamageThreshold = 1
|
||
|
bIgnoreAggroOnDamage=true
|
||
|
}
|