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KF2-Dev-Scripts/KFGame/Classes/KFAiDirectProjectileFireBehavior.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFAiDirectProjectileFireBehavior
//=============================================================================
//
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
//=============================================================================
class KFAiDirectProjectileFireBehavior extends KFAiBaseRangedBehavior
native(AI);
native static function bool LosTestForAttackLane( Vector From,
Vector To,
float Radius,
optional float Height,
optional out Vector HitLoc,
optional const out array<Actor> IgnoreActors,
optional const out array< class<Actor> > IgnoreActorsClasses,
optional out ImpactInfo outImpactInfo);
/**
* IsThereClearDirectFireAttackLaneFromGivenLoc
*
*/
function bool IsThereClearDirectFireAttackLaneFromGivenLoc( vector PointToStrikeFrom, Actor TheTarget )
{
local vector targetsOffsetForCals;
local vector displacementToTarget;
local vector pointToCalcLaunchFrom;
local vector locationOfBlockage;
local Quat qRot;
local array< actor > losIgnoreActors;
local array< class<Actor> > losIgnoreActorsClasses;
local bool bfoundLane;
local RangedLocValidationData newData;
targetsOffsetForCals = TheTarget.Location;
targetsOffsetForCals.Z += 10.0f;
displacementToTarget = targetsOffsetForCals - PointToStrikeFrom;
QRot = QuatFromRotator( Rotator(displacementToTarget) );
pointToCalcLaunchFrom = QuatRotateVector( QRot, OffsetForCalcOfForStrike );
pointToCalcLaunchFrom = pointToCalcLaunchFrom + PointToStrikeFrom;
if( TotalNumOfAttemptsToFindFireStrikeLaneThisEngagement > 0 )
{
if( StrikeLocValidationInfoList.Length <= TotalNumOfAttemptsToFindFireStrikeLaneThisEngagement )
{
StrikeLocValidationInfoList.AddItem(newData);
//StrikeLocValidationInfoList[TotalNumOfAttemptsToFindFireStrikeLaneThisEngagement].bCalulatedThisEngagement = true;
SetAllPastStrikeLocValidationInfoToExpired();
}
StrikeLocValidationInfoList[TotalNumOfAttemptsToFindFireStrikeLaneThisEngagement].bCalulatedThisEngagement = true;
StrikeLocValidationInfoList[TotalNumOfAttemptsToFindFireStrikeLaneThisEngagement].LogAlgosSegmentValiditys.Length = 0;
StrikeLocValidationInfoList[TotalNumOfAttemptsToFindFireStrikeLaneThisEngagement].LogAlgosSegmentEnds.Length = 0;
StrikeLocValidationInfoList[TotalNumOfAttemptsToFindFireStrikeLaneThisEngagement].FireLastPointToStrikeFrom = pointToCalcLaunchFrom;
}
losIgnoreActors.AddItem( MyKfPawn) ;
losIgnoreActors.AddItem( TheTarget );
losIgnoreActorsClasses.AddItem( class'KFPawn_Monster' );
bfoundLane = LosTestForAttackLane( pointToCalcLaunchFrom, // Vector From,
targetsOffsetForCals, // Vector To,
Outer.BaseShapeOfProjectileForCalc.X, // StrikeInfoByZone[CurrentZone].ShapeOfProjectileForFireCalc.X, // float Radius,
Outer.BaseShapeOfProjectileForCalc.Z, // StrikeInfoByZone[CurrentZone].ShapeOfProjectileForFireCalc.Z, // optional float Height,
locationOfBlockage, // optional out Vector HitLoc,
losIgnoreActors, // optional const out array<Actor> IgnoreActors,
losIgnoreActorsClasses, // optional const out array< class<Actor> > IgnoreActorsClasses,
StrikeLaneBlockageImpactInfo ); // optional out ImpactInfo outImpactInfo);
if( TotalNumOfAttemptsToFindFireStrikeLaneThisEngagement > 0 )
{
StrikeLocValidationInfoList[TotalNumOfAttemptsToFindFireStrikeLaneThisEngagement].LogAlgosSegmentEnds.AddItem(targetsOffsetForCals);
StrikeLocValidationInfoList[TotalNumOfAttemptsToFindFireStrikeLaneThisEngagement].FireLastLocOfBlockage = locationOfBlockage;
if ( bfoundLane )
{
StrikeLocValidationInfoList[TotalNumOfAttemptsToFindFireStrikeLaneThisEngagement].LogAlgosSegmentValiditys.AddItem(TRUE);
return true;
}
else
{
StrikeLocValidationInfoList[TotalNumOfAttemptsToFindFireStrikeLaneThisEngagement].LogAlgosSegmentValiditys.AddItem(false);
`AiLog("IsThereClearDirectFireAttackLaneFromGivenLoc - Not a clear Fire lane- Direct Fire point to target loc: " $ VSize(pointToCalcLaunchFrom - targetsOffsetForCals) );
return false;
}
}
return bfoundLane;
}
DefaultProperties
{
}