2022-05-11 15:13:25 +00:00
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//=============================================================================
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// KFAffliction_BigHead
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//=============================================================================
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// Affliction for cranial popper
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2022 Tripwire Interactive LLC
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//=============================================================================
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class KFAffliction_BigHead extends KFAfflictionAdvanced;
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var() float EffectAppliedByStack;
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var() float ApplyEffectVel;
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var() float RemoveEffectVel;
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var() array<float> StackDamageExplosion;
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var() byte MaxStack;
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var() byte MaxStackBobbleHead;
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var transient byte CurrentStack;
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var transient float CurrentEffectApplied;
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var transient bool bIsBobbleHeadMode;
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var transient bool bIsShrunkenHeads;
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var transient byte CurrentMaxStack;
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function Init(KFPawn P, EAfflictionType Type, KFPerk InstigatorPerk)
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{
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local KFGameReplicationInfo KFGRI;
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local int EndlessWeeklyWaveIdx;
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Super.Init(P, Type, InstigatorPerk);
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KFGRI = KFGameReplicationInfo(P.WorldInfo.GRI);
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if (KFGRI != none)
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{
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bIsBobbleHeadMode = (KFGRI.bIsWeeklyMode && KFGRI.CurrentWeeklyIndex == 3) || (KFGRI.IsWeeklyWave(EndlessWeeklyWaveIdx) && EndlessWeeklyWaveIdx == 3);
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bIsShrunkenHeads = KFGRI.bIsWeeklyMode && KFGRI.CurrentWeeklyIndex == 15;
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if (bIsBobbleHeadMode)
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{
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MaxStack = MaxStackBobbleHead;
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}
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}
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CurrentMaxStack = bIsBobbleHeadMode ? MaxStackBobbleHead : MaxStack;
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}
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2022-11-27 21:49:25 +00:00
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function Activate(KFPerk InstigatorPerk, optional class<KFDamageType> DamageType = none)
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2022-05-11 15:13:25 +00:00
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{
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if (CurrentStack < CurrentMaxStack)
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{
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2022-11-27 21:49:25 +00:00
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Super.Activate(InstigatorPerk, DamageType);
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2022-05-11 15:13:25 +00:00
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if (!bIsBobbleHeadMode && !bIsShrunkenHeads)
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{
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++CurrentStack;
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}
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}
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}
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event Tick(float DeltaTime)
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{
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local float Target;
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if ( PawnOwner.bPlayedDeath )
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{
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CurrentStrength= 0.0f;
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super.Deactivate();
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return;
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}
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if (bIsBobbleHeadMode || bIsShrunkenHeads)
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{
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return;
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}
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Target = CurrentStack * EffectAppliedByStack;
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if (CurrentEffectApplied != Target)
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{
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if (CurrentEffectApplied < Target)
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{
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CurrentEffectApplied = FMin(CurrentEffectApplied + DeltaTime * ApplyEffectVel, Target);
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}
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else
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{
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CurrentEffectApplied = FMax(CurrentEffectApplied - DeltaTime * ApplyEffectVel, 0.0f);
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}
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PawnOwner.IntendedHeadScale = 1 + CurrentEffectApplied;
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PawnOwner.SetHeadScale(1 + CurrentEffectApplied, PawnOwner.CurrentHeadScale);
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PawnOwner.bNetDirty = true;
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}
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if (CurrentStrength <= 0.0f)
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{
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CurrentStack = 0;
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CurrentStrength = 0.1f;
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if (CurrentEffectApplied <= 0.0f)
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{
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CurrentStrength = 0.0f;
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super.Deactivate();
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}
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}
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}
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/** Accessor to get known affliction Damage modifier */
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function float GetDamageModifier()
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{
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local float damage;
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damage = bIsBobbleHeadMode ? StackDamageExplosion[MaxStackBobbleHead] : StackDamageExplosion[CurrentStack];
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CurrentStack = 0;
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return damage;
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}
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defaultproperties
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{
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DissipationRate=10
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bNeedsTick=true
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MaxStack=3
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MaxStackBobbleHead=1
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EffectAppliedByStack=0.3f
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ApplyEffectVel= 1.0f // % per second
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RemoveEffectVel= 1.0f // % per second
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CurrentStack=0
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CurrentEffectApplied=0.0f
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StackDamageExplosion={(0.0f, 150.0f, 300.0f, 500.0f, 0, 0)};
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}
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