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KF2-Dev-Scripts/KFGame/Classes/KFAffliction_BigHead.uc

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//=============================================================================
// KFAffliction_BigHead
//=============================================================================
// Affliction for cranial popper
//=============================================================================
// Killing Floor 2
// Copyright (C) 2022 Tripwire Interactive LLC
//=============================================================================
class KFAffliction_BigHead extends KFAfflictionAdvanced;
var() float EffectAppliedByStack;
var() float ApplyEffectVel;
var() float RemoveEffectVel;
var() array<float> StackDamageExplosion;
var() byte MaxStack;
var() byte MaxStackBobbleHead;
var transient byte CurrentStack;
var transient float CurrentEffectApplied;
var transient bool bIsBobbleHeadMode;
var transient bool bIsShrunkenHeads;
var transient byte CurrentMaxStack;
function Init(KFPawn P, EAfflictionType Type, KFPerk InstigatorPerk)
{
local KFGameReplicationInfo KFGRI;
local int EndlessWeeklyWaveIdx;
Super.Init(P, Type, InstigatorPerk);
KFGRI = KFGameReplicationInfo(P.WorldInfo.GRI);
if (KFGRI != none)
{
bIsBobbleHeadMode = (KFGRI.bIsWeeklyMode && KFGRI.CurrentWeeklyIndex == 3) || (KFGRI.IsWeeklyWave(EndlessWeeklyWaveIdx) && EndlessWeeklyWaveIdx == 3);
bIsShrunkenHeads = KFGRI.bIsWeeklyMode && KFGRI.CurrentWeeklyIndex == 15;
if (bIsBobbleHeadMode)
{
MaxStack = MaxStackBobbleHead;
}
}
CurrentMaxStack = bIsBobbleHeadMode ? MaxStackBobbleHead : MaxStack;
}
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function Activate(KFPerk InstigatorPerk, optional class<KFDamageType> DamageType = none)
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{
if (CurrentStack < CurrentMaxStack)
{
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Super.Activate(InstigatorPerk, DamageType);
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if (!bIsBobbleHeadMode && !bIsShrunkenHeads)
{
++CurrentStack;
}
}
}
event Tick(float DeltaTime)
{
local float Target;
if ( PawnOwner.bPlayedDeath )
{
CurrentStrength= 0.0f;
super.Deactivate();
return;
}
if (bIsBobbleHeadMode || bIsShrunkenHeads)
{
return;
}
Target = CurrentStack * EffectAppliedByStack;
if (CurrentEffectApplied != Target)
{
if (CurrentEffectApplied < Target)
{
CurrentEffectApplied = FMin(CurrentEffectApplied + DeltaTime * ApplyEffectVel, Target);
}
else
{
CurrentEffectApplied = FMax(CurrentEffectApplied - DeltaTime * ApplyEffectVel, 0.0f);
}
PawnOwner.IntendedHeadScale = 1 + CurrentEffectApplied;
PawnOwner.SetHeadScale(1 + CurrentEffectApplied, PawnOwner.CurrentHeadScale);
PawnOwner.bNetDirty = true;
}
if (CurrentStrength <= 0.0f)
{
CurrentStack = 0;
CurrentStrength = 0.1f;
if (CurrentEffectApplied <= 0.0f)
{
CurrentStrength = 0.0f;
super.Deactivate();
}
}
}
/** Accessor to get known affliction Damage modifier */
function float GetDamageModifier()
{
local float damage;
damage = bIsBobbleHeadMode ? StackDamageExplosion[MaxStackBobbleHead] : StackDamageExplosion[CurrentStack];
CurrentStack = 0;
return damage;
}
defaultproperties
{
DissipationRate=10
bNeedsTick=true
MaxStack=3
MaxStackBobbleHead=1
EffectAppliedByStack=0.3f
ApplyEffectVel= 1.0f // % per second
RemoveEffectVel= 1.0f // % per second
CurrentStack=0
CurrentEffectApplied=0.0f
StackDamageExplosion={(0.0f, 150.0f, 300.0f, 500.0f, 0, 0)};
}