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KF2-Dev-Scripts/Engine/Classes/SphericalHarmonicLightComponent.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SphericalHarmonicLightComponent extends LightComponent
native(Light)
hidecategories(Object)
editinlinenew;
/** Colored SH coefficients for the light intensity, parameterized by the world-space incident angle. */
var() SHVectorRGB WorldSpaceIncidentLighting;
/**
* If TRUE, the SH light can be combined into the base pass as an optimization.
* If FALSE, the SH light will be rendered after modulated shadows.
*/
var bool bRenderBeforeModShadows;
cpptext
{
// ULightComponent interface.
virtual FLightSceneInfo* CreateSceneInfo() const;
virtual FVector4 GetPosition() const;
virtual ELightComponentType GetLightType() const;
}
defaultproperties
{
CastShadows=False
bRenderBeforeModShadows=False
}