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KF2-Dev-Scripts/Engine/Classes/SeqEvent_GetInventory.uc

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2020-12-13 15:01:13 +00:00
/**
* Event which is activated by gameplay code when a new item is added to a controller's inventory list.
* Orignator: the pawn that owns the InventoryList that the item was added to
* Instigator: the inventory item that was added.
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqEvent_GetInventory extends SequenceEvent
native(Sequence);
cpptext
{
virtual UBOOL CheckActivate(AActor *InOriginator, AActor *InInstigator, UBOOL bTest=FALSE, TArray<INT>* ActivateIndices = NULL, UBOOL bPushTop = FALSE);
};
defaultproperties
{
ObjName="Get Inventory"
ObjCategory="Pawn"
bPlayerOnly=false
VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Inventory",bWriteable=true)
}