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KF2-Dev-Scripts/Engine/Classes/SeqAct_ConvertToString.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_ConvertToString extends SequenceAction
native(Sequence);
cpptext
{
void Activated();
void AppendVariables(TArray<USequenceVariable*> &LinkedVariables, FString &CombinedString, INT &VarCount);
void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
};
var() bool bIncludeVarComment;
var() string VarSeparator;
var() int NumberOfInputs;
static event int GetObjClassVersion()
{
return Super.GetObjClassVersion() + 1;
}
defaultproperties
{
ObjName="Convert To String"
ObjCategory="Misc"
bIncludeVarComment=TRUE
VarSeparator=", "
VariableLinks(0)=(LinkDesc="Inputs",bAllowAnyType=TRUE)
VariableLinks(1)=(ExpectedType=class'SeqVar_String',LinkDesc="Output",bWriteable=TRUE)
NumberOfInputs=1
}