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KF2-Dev-Scripts/Engine/Classes/PathNode_Dynamic.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// PathNode_Dynamic.
// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
//
// Avoid warnings for pathnodes that are based on and should move with an interpactor platform
// When platform moves, this will cause path costs for ReachSpecs be invalid.
// Update in game specific way... Epic usually handles by forcing paths between static/moving networks
// and using bBlocked to allow movement across the networks at the correct time.
//=============================================================================
class PathNode_Dynamic extends PathNode;
simulated event string GetDebugAbbrev()
{
return "DynPN";
}
defaultproperties
{
bStatic=FALSE
}