20 lines
761 B
Ucode
20 lines
761 B
Ucode
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//=============================================================================
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// PathNode_Dynamic.
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// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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//
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// Avoid warnings for pathnodes that are based on and should move with an interpactor platform
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// When platform moves, this will cause path costs for ReachSpecs be invalid.
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// Update in game specific way... Epic usually handles by forcing paths between static/moving networks
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// and using bBlocked to allow movement across the networks at the correct time.
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//=============================================================================
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class PathNode_Dynamic extends PathNode;
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simulated event string GetDebugAbbrev()
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{
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return "DynPN";
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}
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defaultproperties
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{
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bStatic=FALSE
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}
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