29 lines
625 B
Ucode
29 lines
625 B
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class PBRuleNodeRepeat extends PBRuleNodeBase
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native(ProcBuilding)
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collapsecategories
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hidecategories(Object)
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dependson(ProcBuildingRuleset);
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var() EProcBuildingAxis RepeatAxis;
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var() float RepeatMaxSize;
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cpptext
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{
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virtual void ProcessScope(FPBScope2D& InScope, INT TopLevelScopeIndex, AProcBuilding* BaseBuilding, AProcBuilding* ScopeBuilding, UStaticMeshComponent* LODParent);
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// Editor
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virtual FString GetRuleNodeTitle();
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}
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defaultproperties
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{
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RepeatAxis=EPBAxis_Z
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RepeatMaxSize=512
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}
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