39 lines
1.1 KiB
Ucode
39 lines
1.1 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class MaterialExpressionTextureSampleParameterNormal extends MaterialExpressionTextureSampleParameter
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native(Material)
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collapsecategories
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hidecategories(Object);
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//the override that will be set when this expression is being compiled from a static permutation
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var const native transient pointer InstanceOverride{const FNormalParameter};
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cpptext
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{
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virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex);
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virtual FString GetCaption() const;
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virtual UBOOL TextureIsValid( UTexture* InTexture );
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virtual const TCHAR* GetRequirements();
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virtual void SetStaticParameterOverrides(const FStaticParameterSet* Permutation);
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virtual void ClearStaticParameterOverrides();
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/**
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* Sets the default texture if none is set
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*/
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virtual void SetDefaultTexture();
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/**
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* Since there are no input expressions, the ClearInputExpressions function is not required.
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*/
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}
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defaultproperties
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{
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Texture=Texture2D'EngineMaterials.DefaultNormal'
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bUsedByStaticParameterSet=true
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MenuCategories(0)="Texture"
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MenuCategories(1)="Parameters"
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}
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