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KF2-Dev-Scripts/Engine/Classes/MapInfo.uc

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2020-12-13 15:01:13 +00:00
/**
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
/** contains game-specific map data, attached to the WorldInfo */
class MapInfo extends Object
native
abstract
editinlinenew;
`if(`__TW_)
/** The default lighting channel to use for dynamically spawned actors.
NOTE - This is in the engine class because it is accessed by engine
code inside of UnShadowmap.cpp
*/
var bool bDefaultPawnsToOutdoor;
`endif
// NVCHANGE_BEGIN: RLS - PhysX Triangle Collision
/** Enable automatic triangle collision. */
var(Flex) bool bUseFlexTriangleCollision;
cpptext
{
#if WITH_EDITOR
virtual void CheckForErrors()
{
if (bUseFlexTriangleCollision == FALSE)
GWarn->MapCheck_Add( MCTYPE_NOTE, NULL, *FString( LocalizeUnrealEd( "MapCheck_FlexCollision" ) ), TEXT( "FlexTriangleCollision" ) );
}
#endif
}
DefaultProperties
{
bUseFlexTriangleCollision=TRUE
}
// NVCHANGE_END: RLS - PhysX Triangle Collision