26 lines
537 B
Ucode
26 lines
537 B
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*
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*/
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class LandscapeLayerInfoObject extends Object
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native(Terrain);
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var() Name LayerName;
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var() PhysicalMaterial PhysMaterial;
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var() float Hardness;
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var editoronly bool bNoWeightBlend;
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cpptext
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{
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UBOOL GetSharedProperties(FLandscapeLayerInfo* Info);
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#if WITH_EDITOR
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
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virtual void PostLoad();
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#endif
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}
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defaultproperties
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{
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Hardness=0.5
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bNoWeightBlend=false
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}
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