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KF2-Dev-Scripts/Engine/Classes/InterpTrackInstFloatMaterialParam.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class InterpTrackInstFloatMaterialParam extends InterpTrackInst
native(Interpolation);
cpptext
{
virtual void InitTrackInst(UInterpTrack* Track);
virtual void TermTrackInst(UInterpTrack* Track);
virtual void SaveActorState(UInterpTrack* Track);
virtual void RestoreActorState(UInterpTrack* Track);
}
/** list of MICs we are using and optionally also the original value of the parameter we're editing
* array size should match owner track's Materials array
*/
struct native FloatMaterialParamMICData
{
/** MICs we're using to set the desired parameter on PrimitiveComponents - size of array should match track's AffectedMaterialRefs */
var const array<MaterialInstanceConstant> MICs;
/** saved values for restoring state when exiting Matinee - size of array should match MICs */
var const array<float> MICResetFloats;
};
var array<FloatMaterialParamMICData> MICInfos;
/** track we are an instance of - used in the editor to propagate changes to the track's Materials array immediately */
var InterpTrackFloatMaterialParam InstancedTrack;