90 lines
1.8 KiB
Ucode
90 lines
1.8 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class HeightFog extends Info
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showcategories(Movement)
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ClassGroup(Fog)
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placeable;
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var() const editconst HeightFogComponent Component;
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/** replicated copy of HeightFogComponent's bEnabled property */
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var repnotify bool bEnabled;
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replication
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{
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if (Role == ROLE_Authority)
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bEnabled;
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}
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event PostBeginPlay()
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{
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Super.PostBeginPlay();
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bEnabled = Component.bEnabled;
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}
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simulated event ReplicatedEvent(name VarName)
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{
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if (VarName == 'bEnabled')
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{
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Component.SetEnabled(bEnabled);
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}
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else
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{
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Super.ReplicatedEvent(VarName);
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}
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}
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/* epic ===============================================
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* ::OnToggle
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*
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* Scripted support for toggling height fog, checks which
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* operation to perform by looking at the action input.
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*
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* Input 1: turn on
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* Input 2: turn off
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* Input 3: toggle
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*
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* =====================================================
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*/
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simulated function OnToggle(SeqAct_Toggle action)
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{
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if (action.InputLinks[0].bHasImpulse)
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{
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// turn on
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Component.SetEnabled(TRUE);
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}
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else if (action.InputLinks[1].bHasImpulse)
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{
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// turn off
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Component.SetEnabled(FALSE);
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}
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else if (action.InputLinks[2].bHasImpulse)
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{
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// toggle
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Component.SetEnabled(!Component.bEnabled);
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}
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bEnabled = Component.bEnabled;
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ForceNetRelevant();
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SetForcedInitialReplicatedProperty(Property'Engine.HeightFog.bEnabled', (bEnabled == default.bEnabled));
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}
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defaultproperties
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{
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TickGroup=TG_DuringAsyncWork
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Begin Object Class=HeightFogComponent Name=HeightFogComponent0
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End Object
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Component=HeightFogComponent0
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Components.Add(HeightFogComponent0)
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Begin Object Name=Sprite
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SpriteCategoryName="Fog"
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End Object
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bStatic=FALSE
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bNoDelete=true
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DrawScale=5
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}
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