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KF2-Dev-Scripts/Engine/Classes/AnimNodeBlendByPosture.uc

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2020-12-13 15:01:13 +00:00
/**
* AnimNodeBlendByPosture.uc
* Looks at the posture of the Pawn that owns this node and blends accordingly.
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class AnimNodeBlendByPosture extends AnimNodeBlendList
native(Anim);
/*
* Note: this is obsolete. This class is going to be removed soon.
*/
cpptext
{
virtual void TickAnim(FLOAT DeltaSeconds);
}
defaultproperties
{
Children(0)=(Name="Standing")
Children(1)=(Name="Crouched")
}