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KF2-Dev-Scripts/Engine/Classes/ActorFactoryDominantDirectionalLight.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ActorFactoryDominantDirectionalLight extends ActorFactory
config(Editor)
collapsecategories
hidecategories(Object)
native;
cpptext
{
/**
* If the ActorFactory thinks it could create an Actor with the current settings.
* Can Used to determine if we should add to context menu or if the factory can be used for drag and drop.
*
* @param OutErrorMsg Receives localized error string name if returning FALSE.
* @param bFromAssetOnly If true, the actor factory will check that a valid asset has been assigned from selection. If the factory always requires an asset to be selected, this param does not matter
* @return True if the actor can be created with this factory
*/
virtual UBOOL CanCreateActor( FString& OutErrorMsg, UBOOL bFromAssetOnly = FALSE );
}
defaultproperties
{
MenuName="Add Light (DominantDirectionalLight)"
NewActorClass=class'Engine.DominantDirectionalLight'
bShowInEditorQuickMenu=true
}