45 lines
1.6 KiB
Ucode
45 lines
1.6 KiB
Ucode
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class InterpTrackAkEvent extends InterpTrack
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native;
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cpptext
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{
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// InterpTrack interface
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virtual INT GetNumKeyframes() const;
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virtual void GetTimeRange(FLOAT& StartTime, FLOAT& EndTime) const;
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virtual FLOAT GetKeyframeTime(INT KeyIndex) const;
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virtual INT AddKeyframe(FLOAT Time, UInterpTrackInst* TrInst, EInterpCurveMode InitInterpMode);
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virtual INT SetKeyframeTime(INT KeyIndex, FLOAT NewKeyTime, UBOOL bUpdateOrder=true);
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virtual void RemoveKeyframe(INT KeyIndex);
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virtual INT DuplicateKeyframe(INT KeyIndex, FLOAT NewKeyTime);
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virtual UBOOL GetClosestSnapPosition(FLOAT InPosition, TArray<INT> &IgnoreKeys, FLOAT& OutPosition);
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virtual void PreviewUpdateTrack(FLOAT NewPosition, UInterpTrackInst* TrInst);
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virtual void UpdateTrack(FLOAT NewPosition, UInterpTrackInst* TrInst, UBOOL bJump);
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/** Get the name of the class used to help out when adding tracks, keys, etc. in UnrealEd.
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* @return String name of the helper class.*/
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virtual const FString GetEdHelperClassName() const;
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virtual class UMaterial* GetTrackIcon() const;
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virtual void DrawTrack( FCanvas* Canvas, UInterpGroup* Group, const FInterpTrackDrawParams& Params );
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// InterpTrackAkEvent interface
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UAkEvent* GetAkEventAtPosition(FLOAT InPosition);
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}
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/** Information for one sound in the track. */
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struct native AkEventTrackKey
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{
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var float Time;
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var() AkEvent Event;
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};
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/** Array of sounds to play at specific times. */
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var array<AkEventTrackKey> AkEvents;
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defaultproperties
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{
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TrackInstClass=class'AkAudio.InterpTrackInstAkEvent'
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TrackTitle="AkEvent"
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}
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