41 lines
1.3 KiB
Ucode
41 lines
1.3 KiB
Ucode
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//=============================================================================
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// KFDT_Explosive_HRG_Locust
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//=============================================================================
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// Explosive damage type for the HRG Locust
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2022 Tripwire Interactive LLC
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//=============================================================================
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class KFDT_Explosive_HRG_Locust extends KFDT_Explosive
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abstract
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hidedropdown;
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// Damage type to use for the damage over time effect
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var class<KFDamageType> DoTDamageType;
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/** Called when damage is dealt to apply additional damage type (e.g. Damage Over Time) */
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static function ApplySecondaryDamage(KFPawn Victim, int DamageTaken, optional Controller InstigatedBy)
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{
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if (Victim.Controller == InstigatedBy)
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{
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return;
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}
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if (default.DoTDamageType.default.DoT_Type != DOT_None)
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{
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Victim.ApplyDamageOverTime(DamageTaken, InstigatedBy, default.DoTDamageType);
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}
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}
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defaultproperties
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{
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//Perk
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ModifierPerkList(0)=class'KFPerk_Survivalist'
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WeaponDef=class'KFWeapDef_HRG_Locust'
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DoTDamageType=class'KFDT_Toxic_HRG_Locust'
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bCausesFracture=false
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bCanPlayDeadHitEffects=false
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}
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