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KF2-Dev-Scripts/UDKBase/classes/UDKWeaponShield.uc

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2020-12-13 15:01:13 +00:00
/**
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
/** special actor that only blocks weapons fire */
class UDKWeaponShield extends Actor
native
abstract;
/** If true, doesn't block projectiles flagged as bNotBlockedByShield */
var bool bIgnoreFlaggedProjectiles;
cpptext
{
virtual UBOOL IgnoreBlockingBy(const AActor* Other) const;
virtual UBOOL ShouldTrace(UPrimitiveComponent* Primitive, AActor* SourceActor, DWORD TraceFlags);
}
defaultproperties
{
bProjTarget=true
bCollideActors=true
}