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KF2-Dev-Scripts/KFGameContent/Classes/KFSM_PlayerScrake_Melee.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFSM_PlayerScrake_Melee
//=============================================================================
// Player controlled scrake attacks
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
//=============================================================================
class KFSM_PlayerScrake_Melee extends KFSM_PlayerMeleeBase;
/** Can be overridden in subclasses to determine if special attacks are used over defaults */
static function bool IsInSpecialMode( KFPawn P )
{
local KFPawn_ZedScrake_Versus MySCPawn;
MySCPawn = KFPawn_ZedScrake_Versus( P );
if( MySCPawn != none )
{
return MySCPawn.bIsEnraged;
}
return false;
}
defaultproperties
{
Attacks.Add((Type=PZA_Default, Stance=EAS_FullBody, Anims=(Player_Light_Atk)))
Attacks.Add((Type=PZA_Sprinting, Stance=EAS_FullBody, Anims=(Player_Lunge_Light)))
Attacks.Add((Type=PZA_Jumping, Stance=EAS_FullBody, Anims=(Player_Jump_Atk), bForceDisableRootMotion=true))
Attacks.Add((Type=PZA_Headless, Stance=EAS_UpperBody, Anims=(Player_Headless_Atk_V1, Player_Headless_Atk_V2)))
// Rage attacks
Attacks.Add((Type=PZA_SpecialDefault, Stance=EAS_FullBody, Anims=(Player_Rage_Light, Player_RLunge_Light)))
Attacks.Add((Type=PZA_SpecialSprinting, Stance=EAS_FullBody, Anims=(Player_RLunge_Light, Player_Rage_Light)))
Attacks.Add((Type=PZA_Jumping, Stance=EAS_FullBody, Anims=(Player_Jump_Atk), bForceDisableRootMotion=true))
}