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KF2-Dev-Scripts/KFGameContent/Classes/KFExplosion_HRGIncendiaryRifleGroundFire.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFExplosion_HRGIncendiaryRifleGroundFire
//=============================================================================
// Explosion actor class for incendiary rifle grenade ground fire
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Tulio Beloqui (Saber Interactive)
//=============================================================================
class KFExplosion_HRGIncendiaryRifleGroundFire extends KFExplosionActorLingering;
/** Replacement particles to play when hitting surfaces at different angles */
var() ParticleSystem LoopingParticleEffectCeiling;
var() ParticleSystem LoopingParticleEffectWall;
defaultproperties
{
bDoFullDamage=true
// How often, in seconds, we should apply burn
Interval=0.5
// How long the ground fire should stick around
MaxTime=10.0
LoopingParticleEffect=ParticleSystem'WEP_3P_Molotov_EMIT.FX_Molotov_ground_fire_01'
LoopingParticleEffectCeiling=ParticleSystem'WEP_3P_Molotov_EMIT.FX_Molotov_Grenade_Spread_Ceiling_01'
LoopingParticleEffectWall=ParticleSystem'WEP_3P_Molotov_EMIT.FX_Molotov_Grenade_Spread_Wall_01'
LoopStartEvent=AkEvent'WW_WEP_SA_Flamethrower.Play_WEP_SA_Flamethrower_Residual_Fire_Loop'
LoopStopEvent=AkEvent'WW_WEP_SA_Flamethrower.Stop_WEP_SA_Flamethrower_Residual_Fire_Loop'
}