58 lines
2.3 KiB
Ucode
58 lines
2.3 KiB
Ucode
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//=============================================================================
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// KFDifficulty_ClotAlphaKing
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//=============================================================================
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// Per Zed, per difficulty balance settings
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2016 Tripwire Interactive LLC
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//=============================================================================
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class KFDifficulty_ClotAlphaKing extends KFDifficulty_ClotAlpha
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abstract;
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/** Struct containing values for Alpha Clot rallies */
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struct sRallyTriggerInfo
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{
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/** Chance to rally when all conditions are met */
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var float RallyChance;
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/** Cooldown between rallies */
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var float Cooldown;
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/** How much to modify dealt damage on self when rallying */
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var float SelfDealtDamageModifier;
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/** How much to modify taken damage on self when rallying */
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var float SelfTakenDamageModifier;
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};
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/** Per-difficulty rally settings */
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var const array<sRallyTriggerInfo> RallyTriggerSettings;
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defaultproperties
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{
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// Normal difficulty
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Normal={(HealthMod=0.750000,
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HeadHealthMod=0.750000,
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RallySettings={(bCanRally=false)}
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)}
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// Hard difficulty
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Hard={(DamagedSprintChance=0.050000,
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RallySettings={(bCanRally=false)}
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)}
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// Suicidal difficulty
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Suicidal={(SprintChance=0.050000, //0.15
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DamagedSprintChance=1.000000,
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RallySettings={(bCauseSprint=true, DealtDamageModifier=2.0, TakenDamageModifier=0.5)} // 1.2
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)}
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// Hell On Earth difficulty
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HellOnEarth={(SprintChance=0.750000,
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DamagedSprintChance=1.000000,
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RallySettings={(bCauseSprint=true, DealtDamageModifier=2.0, TakenDamageModifier=0.5)} //{(bCauseSprint=true, DealtDamageModifier=1.5, TakenDamageModifier=0.9)}
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)}
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// Settings for triggering a rally
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RallyTriggerSettings(`DIFFICULTY_Normal) ={(RallyChance=0.00, Cooldown=15.0, SelfTakenDamageModifier=0.10, SelfDealtDamageModifier=2.50)}
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RallyTriggerSettings(`DIFFICULTY_Hard) ={(RallyChance=0.00, Cooldown=15.0, SelfTakenDamageModifier=0.10, SelfDealtDamageModifier=2.50)}
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RallyTriggerSettings(`DIFFICULTY_Suicidal) ={(RallyChance=0.70, Cooldown=15.0, SelfTakenDamageModifier=0.10, SelfDealtDamageModifier=2.50)}
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RallyTriggerSettings(`DIFFICULTY_HellOnEarth) ={(RallyChance=0.80, Cooldown=15.0, SelfTakenDamageModifier=0.10, SelfDealtDamageModifier=2.50)}
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}
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