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KF2-Dev-Scripts/IpDrv/Classes/TitleFileDownloadCache.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
/**
* Local caching functionality for downloaded title files
*/
class TitleFileDownloadCache extends MCPBase
native
config(Engine)
implements(OnlineTitleFileCacheInterface)
dependson(OnlineSubsystem);
/** File operations being performed */
enum ETitleFileFileOp
{
TitleFile_None,
TitleFile_Save,
TitleFile_Load
};
/** Entry for a file that has been loaded/saved or is in the process of doing so */
struct native TitleFileCacheEntry extends OnlineSubsystem.TitleFile
{
/** Logical name to assign to the physical filename */
var string LogicalName;
/** CRC hash of the file that was read */
var string Hash;
/** Last file operation for this cached entry */
var ETitleFileFileOp FileOp;
/** Archive for loading/saving file. Only valid during async operation */
var private native const pointer Ar{class FArchive};
};
/** List of files that have been processed */
var array<TitleFileCacheEntry> TitleFiles;
/** The list of delegates to notify when a file is loaded */
var private array<delegate<OnLoadTitleFileComplete> > LoadCompleteDelegates;
/** The list of delegates to notify when a file is saved */
var private array<delegate<OnSaveTitleFileComplete> > SaveCompleteDelegates;
/**
* Starts an asynchronous read of the specified file from the local cache
*
* @param FileName the name of the file to read
*
* @return true if the calls starts successfully, false otherwise
*/
native function bool LoadTitleFile(string FileName);
/**
* Delegate fired when a file read from the local cache is complete
*
* @param bWasSuccessful whether the file read was successful or not
* @param FileName the name of the file this was for
*/
delegate OnLoadTitleFileComplete(bool bWasSuccessful,string FileName);
/**
* Adds the delegate to the list to be notified when a requested file has been read
*
* @param LoadCompleteDelegate the delegate to add
*/
function AddLoadTitleFileCompleteDelegate(delegate<OnLoadTitleFileComplete> LoadCompleteDelegate)
{
if (LoadCompleteDelegates.Find(LoadCompleteDelegate) == INDEX_NONE)
{
LoadCompleteDelegates[LoadCompleteDelegates.Length] = LoadCompleteDelegate;
}
}
/**
* Removes the delegate from the notify list
*
* @param LoadCompleteDelegate the delegate to remove
*/
function ClearLoadTitleFileCompleteDelegate(delegate<OnLoadTitleFileComplete> LoadCompleteDelegate)
{
local int RemoveIndex;
RemoveIndex = LoadCompleteDelegates.Find(LoadCompleteDelegate);
if (RemoveIndex != INDEX_NONE)
{
LoadCompleteDelegates.Remove(RemoveIndex,1);
}
}
/**
* Starts an asynchronous write of the specified file to disk
*
* @param FileName the name of the file to save
* @param LogicalName the name to associate with the physical filename
* @param FileContents the buffer to write data from
*
* @return true if the calls starts successfully, false otherwise
*/
native function bool SaveTitleFile(string FileName,string LogicalName,array<byte> FileContents);
/**
* Delegate fired when a file save to the local cache is complete
*
* @param bWasSuccessful whether the file read was successful or not
* @param FileName the name of the file this was for
*/
delegate OnSaveTitleFileComplete(bool bWasSuccessful,string FileName);
/**
* Adds the delegate to the list to be notified when a requested file has been saved
*
* @param SaveCompleteDelegate the delegate to add
*/
function AddSaveTitleFileCompleteDelegate(delegate<OnSaveTitleFileComplete> SaveCompleteDelegate)
{
if (SaveCompleteDelegates.Find(SaveCompleteDelegate) == INDEX_NONE)
{
SaveCompleteDelegates[SaveCompleteDelegates.Length] = SaveCompleteDelegate;
}
}
/**
* Removes the delegate from the notify list
*
* @param SaveCompleteDelegate the delegate to remove
*/
function ClearSaveTitleFileCompleteDelegate(delegate<OnSaveTitleFileComplete> SaveCompleteDelegate)
{
local int RemoveIndex;
RemoveIndex = SaveCompleteDelegates.Find(SaveCompleteDelegate);
if (RemoveIndex != INDEX_NONE)
{
SaveCompleteDelegates.Remove(RemoveIndex,1);
}
}
/**
* Copies the file data into the specified buffer for the specified file
*
* @param FileName the name of the file to read
* @param FileContents the out buffer to copy the data into
*
* @return true if the data was copied, false otherwise
*/
native function bool GetTitleFileContents(string FileName,out array<byte> FileContents);
/**
* Determines the async state of the tile file read operation
*
* @param FileName the name of the file to check on
*
* @return the async state of the file read
*/
native function EOnlineEnumerationReadState GetTitleFileState(string FileName);
/**
* Determines the hash of the tile file that was read
*
* @param FileName the name of the file to check on
*
* @return the hash string for the file
*/
native function string GetTitleFileHash(string FileName);
/**
* Determines the hash of the tile file that was read
*
* @param FileName the name of the file to check on
*
* @return the logical name of the for the given physical filename
*/
native function string GetTitleFileLogicalName(string FileName);
/**
* Empties the set of cached files if possible (no async tasks outstanding)
*
* @return true if they could be deleted, false if they could not
*/
native function bool ClearCachedFiles();
/**
* Empties the cached data for this file if it is not being loaded/saved currently
*
* @param FileName the name of the file to remove from the cache
*
* @return true if it could be cleared, false if it could not
*/
native function bool ClearCachedFile(string FileName);
/**
* Deletes the set of title files from disc
*
* @param MaxAgeSeconds if > 0 then any files older than max seconds are deleted, if == 0 then all files are deleted
* @return true if they could be deleted, false if they could not
*/
native function bool DeleteTitleFiles(float MaxAgeSeconds);
/**
* Deletes a single file from disc
*
* @param FileName the name of the file to delete
*
* @return true if it could be deleted, false if it could not
*/
native function bool DeleteTitleFile(string FileName);
cpptext
{
/**
* Ticks any outstanding async tasks that need processing
*
* @param DeltaTime the amount of time that has passed since the last tick
*/
virtual void Tick(FLOAT DeltaTime);
/**
* Fires the delegates so the caller knows the file load/save is complete
*
* @param TitleFile the information for the file that was loaded/saved
* @param FileOp read/write opeartion on the file to know which delegates to call
*/
void TriggerDelegates(const FTitleFileCacheEntry* TitleFile,ETitleFileFileOp FileOp);
/**
* Searches the list of files for the one that matches the filename
*
* @param FileName the file to search for
*
* @return the file details
*/
FTitleFileCacheEntry* GetTitleFile(const FString& FileName);
/**
* @return base path to all cached files
*/
FString GetCachePath() const;
};