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KF2-Dev-Scripts/Engine/Classes/SeqEvent_LevelBeginning.uc

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2020-12-13 15:01:13 +00:00
/**
* Event which is activated by the engine when the level starts at the beginning
* and can be NOT activated by the gameplay code if, for instance, you are loading
* a savegame in the middle of the level and don't want beginning of map actions
* to happen.
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqEvent_LevelBeginning extends SequenceEvent
deprecated
native(Sequence);
cpptext
{
virtual USequenceObject* ConvertObject();
}
defaultproperties
{
ObjName="Level Beginning"
VariableLinks.Empty
bPlayerOnly=false
}