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KF2-Dev-Scripts/AkAudio/Classes/ActorFactoryAKAmbientSound.uc

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2020-12-13 15:01:13 +00:00
class ActorFactoryAkAmbientSound extends ActorFactory
config(Editor)
collapsecategories
hidecategories(Object)
native;
cpptext
{
virtual AActor* CreateActor(const FVector* const Location, const FRotator* const Rotation, const class USeqAct_ActorFactory* const ActorFactoryData);
virtual UBOOL CanCreateActor(FString& OutErrorMsg, UBOOL bFromAssetOnly = FALSE);
virtual void AutoFillFields(class USelection* Selection);
virtual FString GetMenuName();
}
var() AKEvent AmbientEvent;
defaultproperties
{
MenuName="Add AkAmbientSound"
NewActorClass=class'AKAudio.AKAmbientSound'
}