2020-12-13 15:01:13 +00:00
//=============================================================================
// KFGameDifficulty_Weekly
//=============================================================================
// Zed adjustments used in Weekly outbreak.
//=============================================================================
// Killing Floor 2
// Copyright (C) 2017 Tripwire Interactive LLC
//=============================================================================
class KFOutbreakEvent _Weekly extends KFOutbreakEvent ;
function OnScoreKill ( Pawn KilledPawn )
{
local StatAdjustments ToAdjust ;
foreach ActiveEvent . ZedsToAdjust ( ToAdjust )
{
if ( ClassIsChildOf ( KilledPawn . class , ToAdjust . ClassToAdjust ) )
{
if ( ToAdjust . bExplosiveDeath && ToAdjust . ExplosionTemplate != none )
{
//Skip if we shouldn't do the normal death explosion
if ( KFPawn ( KilledPawn ) != none && ! KFPawn ( KilledPawn ) . WeeklyShouldExplodeOnDeath ( ) )
{
return ;
}
KFGameInfo _WeeklySurvival ( Outer ) . DoDeathExplosion ( KilledPawn , ToAdjust . ExplosionTemplate , ToAdjust . ExplosionIgnoreClass ) ;
}
}
}
}
function AdjustScoreDamage ( Controller InstigatedBy , Pawn DamagedPawn , class < DamageType > damageType )
{
super . AdjustScoreDamage ( InstigatedBy , DamagedPawn , damageType ) ;
if ( ActiveEvent . bUseBeefcakeRules )
{
if ( InstigatedBy != none )
{
AdjustForBeefcakeRules ( InstigatedBy . Pawn ) ;
}
if ( DamagedPawn != none && damageType == class 'KFDT_Toxic_PlayerCrawlerSuicide' )
{
AdjustForBeefcakeRules ( DamagedPawn , EBT _StalkerPoison ) ;
}
}
}
static function int GetOutbreakId ( int SetEventsIndex )
{
if ( SetEventsIndex < 0 || SetEventsIndex >= default . SetEvents . length )
{
return INDEX _NONE ;
}
return SetEventsIndex ;
}
defaultproperties
{
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
//!!! Things to change when the order of this list changes or we add new modes !!!
//
// - UKFOnlineStatsWrite::GrantWeeklyOutbreakItems for granted inventory items
// - WE_CurrentEventsListSize in KFOnlineStats.cpp
// - Config patch for DefaultGame.ini to update index KFWeeklyOutBreakInformation entries
// - KFGame.int for new KFWeeklyOutBreakInformation entries
//Mode Types
//Boom
SetEvents [ 0 ] = { (
EventDifficulty = 1 ,
GameLength = GL _Normal ,
MaxBoomsPerFrame = 3 ,
ZedsToAdjust = { (
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_Cyst' , bExplosiveDeath = true , ExplosionTemplate = KFGameExplosion 'GP_Weekly_ARCH.PawnExplosionTemplate' , ExplosionIgnoreClass = class 'KFPawn_Monster' ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_Alpha' , bExplosiveDeath = true , ExplosionTemplate = KFGameExplosion 'GP_Weekly_ARCH.PawnExplosionTemplate' , ExplosionIgnoreClass = class 'KFPawn_Monster' ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_AlphaKing' , bExplosiveDeath = true , ExplosionTemplate = KFGameExplosion 'GP_Weekly_ARCH.PawnExplosionTemplate' , ExplosionIgnoreClass = class 'KFPawn_Monster' ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_Slasher' , bExplosiveDeath = true , ExplosionTemplate = KFGameExplosion 'GP_Weekly_ARCH.PawnExplosionTemplate' , ExplosionIgnoreClass = class 'KFPawn_Monster' ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedBloat' , bExplosiveDeath = true , ExplosionTemplate = KFGameExplosion 'GP_Weekly_ARCH.BigPawnExplosionTemplate' , ExplosionIgnoreClass = class 'KFPawn_Monster' ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedCrawler' , bExplosiveDeath = true , ExplosionTemplate = KFGameExplosion 'GP_Weekly_ARCH.PawnExplosionTemplate' , ExplosionIgnoreClass = class 'KFPawn_Monster' ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedCrawlerKing' , bExplosiveDeath = true , ExplosionTemplate = KFGameExplosion 'GP_Weekly_ARCH.PawnExplosionTemplate' , ExplosionIgnoreClass = class 'KFPawn_Monster' ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedGorefast' , bExplosiveDeath = true , ExplosionTemplate = KFGameExplosion 'GP_Weekly_ARCH.PawnExplosionTemplate' , ExplosionIgnoreClass = class 'KFPawn_Monster' ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedGorefastDualBlade' , bExplosiveDeath = true , ExplosionTemplate = KFGameExplosion 'GP_Weekly_ARCH.PawnExplosionTemplate' , ExplosionIgnoreClass = class 'KFPawn_Monster' ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedHans' , bExplosiveDeath = true , ExplosionTemplate = KFGameExplosion 'GP_Weekly_ARCH.BigPawnExplosionTemplate' , ExplosionIgnoreClass = class 'KFPawn_Monster' ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedBloatKing' , bExplosiveDeath = true , ExplosionTemplate = KFGameExplosion 'GP_Weekly_ARCH.BigPawnExplosionTemplate' , ExplosionIgnoreClass = class 'KFPawn_Monster' ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedBloatKingSubspawn' , bExplosiveDeath = true , ExplosionTemplate = KFGameExplosion 'GP_Weekly_ARCH.PawnExplosionTemplate' , ExplosionIgnoreClass = class 'KFPawn_Monster' ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedPatriarch' , bExplosiveDeath = true , ExplosionTemplate = KFGameExplosion 'GP_Weekly_ARCH.BigPawnExplosionTemplate' , ExplosionIgnoreClass = class 'KFPawn_Monster' ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedMatriarch' , bExplosiveDeath = true , ExplosionTemplate = KFGameExplosion 'GP_Weekly_ARCH.BigPawnExplosionTemplate' , ExplosionIgnoreClass = class 'KFPawn_Monster' ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedFleshpoundKing' , bExplosiveDeath = true , ExplosionTemplate = KFGameExplosion 'GP_Weekly_ARCH.BigPawnExplosionTemplate' , ExplosionIgnoreClass = class 'KFPawn_Monster' ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedBloatKing' , bExplosiveDeath = true , ExplosionTemplate = KFGameExplosion 'GP_Weekly_ARCH.BigPawnExplosionTemplate' , ExplosionIgnoreClass = class 'KFPawn_Monster' ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedHusk' , bExplosiveDeath = true , ExplosionTemplate = KFGameExplosion 'GP_Weekly_ARCH.PawnExplosionTemplate' , ExplosionIgnoreClass = class 'KFPawn_Monster' ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedDAR_EMP' , bExplosiveDeath = true , ExplosionTemplate = KFGameExplosion 'GP_Weekly_ARCH.PawnExplosionTemplate' , ExplosionIgnoreClass = class 'KFPawn_Monster' ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedDAR_Laser' , bExplosiveDeath = true , ExplosionTemplate = KFGameExplosion 'GP_Weekly_ARCH.PawnExplosionTemplate' , ExplosionIgnoreClass = class 'KFPawn_Monster' ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedDAR_Rocket' , bExplosiveDeath = true , ExplosionTemplate = KFGameExplosion 'GP_Weekly_ARCH.PawnExplosionTemplate' , ExplosionIgnoreClass = class 'KFPawn_Monster' ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedScrake' , bExplosiveDeath = true , ExplosionTemplate = KFGameExplosion 'GP_Weekly_ARCH.BigPawnExplosionTemplate' , ExplosionIgnoreClass = class 'KFPawn_Monster' ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedSiren' , bExplosiveDeath = true , ExplosionTemplate = KFGameExplosion 'GP_Weekly_ARCH.PawnExplosionTemplate' , ExplosionIgnoreClass = class 'KFPawn_Monster' ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedStalker' , bExplosiveDeath = true , ExplosionTemplate = KFGameExplosion 'GP_Weekly_ARCH.PawnExplosionTemplate' , ExplosionIgnoreClass = class 'KFPawn_Monster' ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedFleshpound' , bStartEnraged = true , bExplosiveDeath = true , ExplosionTemplate = KFGameExplosion 'GP_Weekly_ARCH.BigPawnExplosionTemplate' , ExplosionIgnoreClass = class 'KFPawn_Monster' )
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) }
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) }
//Zombies
SetEvents [ 1 ] = { (
EventDifficulty = 1 ,
GameLength = GL _Normal ,
bHeadshotsOnly = true ,
SpawnReplacementList = { (
( SpawnEntry = AT _Stalker , NewClass = ( class 'KFGameContent.KFPawn_ZedClot_Alpha' ) , PercentChance = 1.0 ) ,
( SpawnEntry = AT _Husk , NewClass = ( class 'KFGameContent.KFPawn_ZedBloat' ) , PercentChance = 1.0 )
) } ,
BossSpawnReplacementList = { (
( SpawnEntry = BAT _Matriarch , NewClass = class 'KFGameContent.KFPawn_ZedPatriarch' )
) } ,
ZedsToAdjust = { (
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedPatriarch' , HealthScale = 0.50 ) , // HealthScale = 0.25, then .40
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedMatriarch' , HealthScale = 0.75 , ShieldScale = 0.5 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedFleshpoundKing' , HealthScale = 0.75 , ShieldScale = 0.5 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedHans' , HealthScale = 0.40 , ShieldScale = 0.75 ) , //HealthScale = 0.25, Shieldscale = 1.0
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedBloatKing' , HealthScale = 0.6 , ShieldScale = 0.75 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedBloatKingSubspawn' , HealthScale = 0.25 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedFleshpoundmini' , HealthScale = 0.9 ) , //HealthScale = 1.0
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedDAR_EMP' , HealthScale = 0.05 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedDAR_Laser' , HealthScale = 0.05 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedDAR_Rocket' , HealthScale = 0.05 )
) }
) }
//Tiny Terrors
SetEvents [ 2 ] = { (
EventDifficulty = 2 ,
GameLength = GL _Normal ,
SpawnRateMultiplier = 1.0 , //10.0
bScaleOnHealth = true ,
StartingDamageSizeScale = 1.0 ,
DeadDamageSizeScale = 0.5
) }
//Big head
SetEvents [ 3 ] = { (
EventDifficulty = 2 ,
GameLength = GL _Normal ,
ZedSpawnHeadScale = 2.7 , //3.0
PlayerSpawnHeadScale = 2.0 ,
bDisableHeadless = true ,
SpawnRateMultiplier = 2.5 , //2.0
WaveAICountScale = ( 0.7 , 0.7 , 0.7 , 0.7 , 0.7 , 0.7 ) , //0.7
GlobalAmmoCostScale = 0.5 , //half the normal amount
BossSpawnReplacementList = { (
( SpawnEntry = BAT _Matriarch , NewClass = class 'KFGameContent.KFPawn_ZedHans' )
) } ,
ZedsToAdjust = { (
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_AlphaKing' , HealthScale = 3.0 , HeadHealthScale = 3.0 ) , //4
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_Slasher' , HealthScale = 3.0 , HeadHealthScale = 4.5 ) , //5
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_Alpha' , HealthScale = 3.0 , HeadHealthScale = 4.5 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_Cyst' , HealthScale = 3.0 , HeadHealthScale = 4.5 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedBloat' , HealthScale = 1.5 , HeadHealthScale = 1.5 ) , // reduced
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedCrawler' , HealthScale = 3.0 , HeadHealthScale = 5.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedCrawlerKing' , HealthScale = 3.0 , HeadHealthScale = 5.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedFleshpound' , HealthScale = 2.0 , HeadHealthScale = 1.5 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedGorefast' , HealthScale = 3.0 , HeadHealthScale = 2.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedGorefastDualBlade' , HealthScale = 3.0 , HeadHealthScale = 2.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedHans' , HealthScale = 1.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedPatriarch' , HealthScale = 1.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedMatriarch' , HealthScale = 1.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedFleshpoundKing' , HealthScale = 2.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedBloatKing' , HealthScale = 1.5 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedHusk' , HealthScale = 2.0 , HeadHealthScale = 2.5 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedScrake' , HealthScale = 3.0 , HeadHealthScale = 3.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedSiren' , HealthScale = 3.0 , HeadHealthScale = 3.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedStalker' , HealthScale = 3.0 , HeadHealthScale = 2.5 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedFleshpoundmini' , HealthScale = 1.5 , HeadHealthScale = 1.1 )
) }
) }
//Pound Ammonium
SetEvents [ 4 ] = { (
EventDifficulty = 2 ,
GameLength = GL _Normal ,
WaveAICountScale = ( 0.55 , 0.55 , 0.55 , 0.55 , 0.55 , 0.55 ) , //This is per player-count 0.75
SpawnReplacementList = { (
( SpawnEntry = AT _AlphaClot , NewClass = ( class 'KFGameContent.KFPawn_ZedFleshpoundMini' ) , PercentChance = 0.05 ) , //0.5
( SpawnEntry = AT _SlasherClot , NewClass = ( class 'KFGameContent.KFPawn_ZedFleshpoundMini' ) , PercentChance = 0.1 ) , //0.05
( SpawnEntry = AT _GoreFast , NewClass = ( class 'KFGameContent.KFPawn_ZedFleshpoundMini' ) , PercentChance = 0.1 ) , //0.05
( SpawnEntry = AT _Crawler , NewClass = ( class 'KFGameContent.KFPawn_ZedFleshpoundmini' ) , PercentChance = 0.05 ) ,
( SpawnEntry = AT _Stalker , NewClass = ( class 'KFGameContent.KFPawn_ZedFleshpoundmini' ) , PercentChance = 0.05 ) ,
( SpawnEntry = AT _Scrake , NewClass = ( class 'KFGameContent.KFPawn_ZedFleshpound' ) , PercentChance = 0.9 ) ,
( SpawnEntry = AT _Bloat , NewClass = ( class 'KFGameContent.KFPawn_ZedFleshpoundMini' ) , PercentChance = 0.65 ) //0.65
) } ,
BossSpawnReplacementList = { (
( SpawnEntry = BAT _Hans , NewClass = class 'KFGameContent.KFPawn_ZedFleshpoundKing' ) ,
( SpawnEntry = BAT _Patriarch , NewClass = class 'KFGameContent.KFPawn_ZedFleshpoundKing' ) ,
( SpawnEntry = BAT _Matriarch , NewClass = class 'KFGameContent.KFPawn_ZedFleshpoundKing' ) ,
( SpawnEntry = BAT _KingBloat , NewClass = class 'KFGameContent.KFPawn_ZedFleshpoundKing' )
) } ,
ZedsToAdjust = { (
//(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale=1.0,bStartEnraged=true) //3.45
) }
) }
//Death Balloons
SetEvents [ 5 ] = { (
EventDifficulty = 1 ,
GameLength = GL _Normal ,
bUseZedDamageInflation = true ,
ZeroHealthInflation = 3.0 ,
GlobalDeflationRate = 0.1 , //0.1
InflationDeathGravity = - 0.57 , //.025
InflationExplosionTimer = 1.7 , //3.0
WaveAICountScale = ( 0.7 , 0.7 , 0.7 , 0.7 , 0.7 , 0.7 ) , //This is per player-count
ZedsToAdjust = { (
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_AlphaKing' , HealthScale = 1.0 , HeadHealthScale = 1.2 ) , //4
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_Slasher' , HealthScale = 2.0 , HeadHealthScale = 2.5 ) , //5
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_Alpha' , HealthScale = 2.0 , HeadHealthScale = 2.5 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_Cyst' , HealthScale = 2.0 , HeadHealthScale = 2.5 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedBloat' , HealthScale = 0.4 , HeadHealthScale = 1.5 ) , //0.7 2.0
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedCrawler' , HealthScale = 3.0 , HeadHealthScale = 6.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedCrawlerKing' , HealthScale = 3.0 , HeadHealthScale = 6.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedFleshpound' , HealthScale = 0.35 , HeadHealthScale = 2.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedGorefast' , HealthScale = 1.0 , HeadHealthScale = 3.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedGorefastDualBlade' , HealthScale = 0.75 , HeadHealthScale = 1.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedHans' , HealthScale = 1.0 , ShieldScale = 1.25 , OverrideDeflationRate = ( X = 0.01 , Y = 0.005 ) ) , //health 0.5 Y = 0.01
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedPatriarch' , HealthScale = 1.1 , OverrideDeflationRate = ( X = 0.01 , Y = 0.01 ) ) , //health 0.5 Y = 0.02
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedMatriarch' , HealthScale = 0.5 , OverrideDeflationRate = ( X = 0.01 , Y = 0.01 ) ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedBloatKing' , HealthScale = 0.5 , OverrideDeflationRate = ( X = 0.01 , Y = 0.01 ) ) , //health 0.5 Y = 0.02
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedFleshpoundKing' , HealthScale = 0.70 , OverrideDeflationRate = ( X = 0.01 , Y = 0.01 ) ) , //health 0.5 Healthscale 1.1 X = 0.01 Y = 0.02
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedHusk' , HealthScale = 1.0 , HeadHealthScale = 1.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedScrake' , HealthScale = 0.5 , HeadHealthScale = 1.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedSiren' , HealthScale = 1.0 , HeadHealthScale = 1.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedStalker' , HealthScale = 3.5 , HeadHealthScale = 5.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedFleshpoundmini' , HealthScale = 0.70 , HeadHealthScale = 0.75 )
) }
) }
//Zed Time
SetEvents [ 6 ] = { (
EventDifficulty = 3 ,
bPermanentZedTime = true ,
SpawnRateMultiplier = 15.0 , //10.0
OverrideZedTimeSlomoScale = 0.5 ,
ZedTimeRadius = 1450.0 , //1024
ZedTimeBossRadius = 2048.0 ,
ZedTimeHeight = 512.0 ,
ZedsToAdjust = { (
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedPatriarch' , HealthScale = 0.8 , DamageDealtScale = 0.85 ) , //health0.75way to weak damage0.6
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedMatriarch' , HealthScale = 0.8 , DamageDealtScale = 0.85 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedHans' , HealthScale = 0.7 , DamageDealtScale = 0.7 ) , //health0.75 damage0.6
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedFleshpoundKing' , HealthScale = 0.8 , DamageDealtScale = 0.85 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedBloatKing' , HealthScale = 0.8 , DamageDealtScale = 0.85 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_AlphaKing' , DamageDealtScale = 0.6 ) , //4
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_Slasher' , DamageDealtScale = 0.6 ) , //5
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_Alpha' , DamageDealtScale = 0.6 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_Cyst' , DamageDealtScale = 0.6 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedBloat' , DamageDealtScale = 0.6 ) , //0.7 2.0
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedCrawler' , DamageDealtScale = 0.6 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedCrawlerKing' , DamageDealtScale = 0.6 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedFleshpound' , DamageDealtScale = 0.6 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedGorefast' , DamageDealtScale = 0.6 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedGorefastDualBlade' , DamageDealtScale = 0.6 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedHusk' , DamageDealtScale = 0.6 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedScrake' , DamageDealtScale = 0.6 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedSiren' , DamageDealtScale = 0.6 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedStalker' , DamageDealtScale = 0.6 )
) } ,
SpawnReplacementList = { (
( SpawnEntry = AT _Stalker , NewClass = ( class 'KFGameContent.KFPawn_ZedScrake' ) , PercentChance = 0.07 )
) } ,
PermanentZedTimeCutoff = 6 ,
OverrideSpawnDerateTime = 0.0 ,
OverrideTeleportDerateTime = 0.0 ,
WaveAICountScale = ( 0.5 , 0.5 , 0.5 , 0.5 , 0.5 , 0.5 ) , //This is per player-count
MaxPerkLevel = 3 ,
bAllowSpawnReplacementDuringBossWave = false
) }
//Cartman
SetEvents [ 7 ] = { (
EventDifficulty = 2 ,
GameLength = GL _Normal ,
bUseBeefcakeRules = true ,
WaveAICountScale = ( 0.75 , 0.75 , 0.75 , 0.75 , 0.75 , 0.75 ) , //This is per player-count
//Beefcake notes: Scale and health increase are per event type. For example:
// BeefcakeScaleIncreases=(0.05,0.10,0.15,0.20)
// This results in a scale increase of 0.05 for every damage application, 0.10 for every rally application, 0.15 for every scream application, 0.20 for every King Stalker cloud.
// The types of applications are listed in enum BeefcakeType and should have a slot for all types, even if it's 0.0.
ZedsToAdjust = { (
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_Cyst' , BeefcakeScaleIncreases = ( 0.05 , 0.05 , 0.02 , 0.02 ) , MaxBeefcake = 1.5 , BeefcakeHealthIncreases = ( 0.9 , 0.5 , 0.5 , 0.5 ) , MaxBeefcakeHealth = 4.5 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_Alpha' , BeefcakeScaleIncreases = ( 0.05 , 0.05 , 0.02 , 0.02 ) , MaxBeefcake = 1.5 , BeefcakeHealthIncreases = ( 0.9 , 0.5 , 0.5 , 0.5 ) , MaxBeefcakeHealth = 4.5 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_AlphaKing' , BeefcakeScaleIncreases = ( 0.05 , 0.05 , 0.02 , 0.02 ) , MaxBeefcake = 1.5 , BeefcakeHealthIncreases = ( 0.9 , 0.5 , 0.5 , 0.5 ) , MaxBeefcakeHealth = 4.5 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_Slasher' , BeefcakeScaleIncreases = ( 0.05 , 0.05 , 0.02 , 0.02 ) , MaxBeefcake = 1.5 , BeefcakeHealthIncreases = ( 0.9 , 0.5 , 0.5 , 0.5 ) , MaxBeefcakeHealth = 4.5 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedSiren' , BeefcakeScaleIncreases = ( 0.05 , 0.05 , 0.02 , 0.02 ) , MaxBeefcake = 1.5 , BeefcakeHealthIncreases = ( 0.5 , 0.5 , 0.5 , 0.5 ) , MaxBeefcakeHealth = 3.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedStalker' , BeefcakeScaleIncreases = ( 0.05 , 0.05 , 0.02 , 0.02 ) , MaxBeefcake = 1.5 , BeefcakeHealthIncreases = ( 0.9 , 0.5 , 0.5 , 0.5 ) , MaxBeefcakeHealth = 3.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedCrawler' , BeefcakeScaleIncreases = ( 0.05 , 0.05 , 0.02 , 0.02 ) , MaxBeefcake = 1.5 , BeefcakeHealthIncreases = ( 0.9 , 0.5 , 0.5 , 0.5 ) , MaxBeefcakeHealth = 3.5 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedCrawlerKing' , BeefcakeScaleIncreases = ( 0.1 , 0.5 , 0.02 , 0.02 ) , MaxBeefcake = 1.5 , BeefcakeHealthIncreases = ( 0.9 , 0.5 , 0.5 , 0.5 ) , MaxBeefcakeHealth = 4.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedGorefast' , BeefcakeScaleIncreases = ( 0.05 , 0.05 , 0.02 , 0.02 ) , MaxBeefcake = 1.5 , BeefcakeHealthIncreases = ( 0.9 , 0.5 , 0.5 , 0.5 ) , MaxBeefcakeHealth = 3.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedGorefastDualBlade' , BeefcakeScaleIncreases = ( 0.05 , 0.05 , 0.02 , 0.02 ) , MaxBeefcake = 1.5 , BeefcakeHealthIncreases = ( 0.2 , 0.2 , 0.2 , 0.2 ) , MaxBeefcakeHealth = 2.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedBloat' , BeefcakeScaleIncreases = ( 0.05 , 0.1 , 0.02 , 0.02 ) , MaxBeefcake = 1.25 , BeefcakeHealthIncreases = ( 0.2 , 0.2 , 0.2 , 0.2 ) , MaxBeefcakeHealth = 3.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedHusk' , BeefcakeScaleIncreases = ( 0.05 , 0.1 , 0.02 , 0.02 ) , MaxBeefcake = 1.25 , BeefcakeHealthIncreases = ( 0.2 , 0.2 , 0.2 , 0.2 ) , MaxBeefcakeHealth = 2.5 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedDAR_EMP' , BeefcakeScaleIncreases = ( 0.05 , 0.1 , 0.02 , 0.02 ) , MaxBeefcake = 1.25 , BeefcakeHealthIncreases = ( 0.2 , 0.2 , 0.2 , 0.2 ) , MaxBeefcakeHealth = 2.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedDAR_Laser' , BeefcakeScaleIncreases = ( 0.05 , 0.1 , 0.02 , 0.02 ) , MaxBeefcake = 1.25 , BeefcakeHealthIncreases = ( 0.2 , 0.2 , 0.2 , 0.2 ) , MaxBeefcakeHealth = 2.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedDAR_Rocket' , BeefcakeScaleIncreases = ( 0.05 , 0.1 , 0.02 , 0.02 ) , MaxBeefcake = 1.25 , BeefcakeHealthIncreases = ( 0.2 , 0.2 , 0.2 , 0.2 ) , MaxBeefcakeHealth = 2.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedScrake' , BeefcakeScaleIncreases = ( 0.05 , 0.2 , 0.02 , 0.02 ) , MaxBeefcake = 1.25 , BeefcakeHealthIncreases = ( 0.0 , 0.0 , 0.0 , 0.0 ) , MaxBeefcakeHealth = 1.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedFleshpound' , BeefcakeScaleIncreases = ( 0.05 , 0.2 , 0.02 , 0.02 ) , MaxBeefcake = 1.25 , BeefcakeHealthIncreases = ( 0.0 , 0.0 , 0.0 , 0.0 ) , MaxBeefcakeHealth = 1.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedHans' , BeefcakeScaleIncreases = ( 0.01 , 0.01 , 0.01 , 0.01 ) , MaxBeefcake = 1.25 , BeefcakeHealthIncreases = ( 0.0 , 0.0 , 0.0 , 0.0 ) , MaxBeefcakeHealth = 1.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedPatriarch' , BeefcakeScaleIncreases = ( 0.01 , 0.01 , 0.01 , 0.01 ) , MaxBeefcake = 1.25 , BeefcakeHealthIncreases = ( 0.0 , 0.0 , 0.0 , 0.0 ) , MaxBeefcakeHealth = 1.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedMatriarch' , BeefcakeScaleIncreases = ( 0.01 , 0.01 , 0.01 , 0.01 ) , MaxBeefcake = 1.25 , BeefcakeHealthIncreases = ( 0.0 , 0.0 , 0.0 , 0.0 ) , MaxBeefcakeHealth = 1.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedFleshpoundKing' , BeefcakeScaleIncreases = ( 0.01 , 0.01 , 0.01 , 0.01 ) , MaxBeefcake = 1.25 , BeefcakeHealthIncreases = ( 0.0 , 0.0 , 0.0 , 0.0 ) , MaxBeefcakeHealth = 1.0 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedBloatKing' , BeefcakeScaleIncreases = ( 0.01 , 0.01 , 0.01 , 0.01 ) , MaxBeefcake = 1.25 , BeefcakeHealthIncreases = ( 0.0 , 0.0 , 0.0 , 0.0 ) , MaxBeefcakeHealth = 1.0 )
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) }
) }
//Blood Thirst
SetEvents [ 8 ] = { (
EventDifficulty = 1 , //2
GameLength = GL _Normal ,
GlobalDamageTickRate = 2.0 ,
GlobalDamageTickAmount = 6.0 , //5.0,
bHealAfterKill = true ,
bCannotBeHealed = true ,
bGlobalDamageAffectsShield = false ,
bHealPlayerAfterWave = true ,
bApplyGlobalDamageBossWave = false ,
DamageDelayAfterWaveStarted = 10.0 f ,
SpawnRateMultiplier = 6.0 , //8.0,
ZedsToAdjust = { (
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedPatriarch' , HealthScale = 1.0 , DamageDealtScale = 0.75 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedMatriarch' , HealthScale = 1.0 , DamageDealtScale = 0.75 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedHans' , HealthScale = 1.0 , DamageDealtScale = 0.75 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedFleshpoundKing' , HealthScale = 1.0 , DamageDealtScale = 0.75 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedBloatKing' , HealthScale = 1.0 , DamageDealtScale = 0.75 )
) } ,
ZedsToAdjust = { (
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_Cyst' , HealByKill = 5 , HealByAssistance = 3 , InitialGroundSpeedModifierScale = 1.20 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_Alpha' , HealByKill = 5 , HealByAssistance = 3 , InitialGroundSpeedModifierScale = 1.20 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_AlphaKing' , HealByKill = 10 , HealByAssistance = 7 , InitialGroundSpeedModifierScale = 1.20 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_Slasher' , HealByKill = 5 , HealByAssistance = 3 , InitialGroundSpeedModifierScale = 1.20 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedSiren' , HealByKill = 12 , HealByAssistance = 8 , InitialGroundSpeedModifierScale = 1.20 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedStalker' , HealByKill = 7 , HealByAssistance = 5 , InitialGroundSpeedModifierScale = 1.20 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedCrawler' , HealByKill = 5 , HealByAssistance = 3 , InitialGroundSpeedModifierScale = 1.20 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedCrawlerKing' , HealByKill = 10 , HealByAssistance = 7 , InitialGroundSpeedModifierScale = 1.20 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedGorefast' , HealByKill = 7 , HealByAssistance = 5 , InitialGroundSpeedModifierScale = 1.20 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedGorefastDualBlade' , HealByKill = 10 , HealByAssistance = 7 , InitialGroundSpeedModifierScale = 1.20 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedBloat' , HealByKill = 16 , HealByAssistance = 11 , InitialGroundSpeedModifierScale = 1.20 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedHusk' , HealByKill = 12 , HealByAssistance = 8 , InitialGroundSpeedModifierScale = 1.20 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedDAR_EMP' , HealByKill = 10 , HealByAssistance = 7 , InitialGroundSpeedModifierScale = 1.20 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedDAR_Laser' , HealByKill = 10 , HealByAssistance = 7 , InitialGroundSpeedModifierScale = 1.20 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedDAR_Rocket' , HealByKill = 10 , HealByAssistance = 7 , InitialGroundSpeedModifierScale = 1.20 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedScrake' , HealByKill = 50 , HealByAssistance = 35 , InitialGroundSpeedModifierScale = 1.20 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedFleshpound' , HealByKill = 60 , HealByAssistance = 42 , InitialGroundSpeedModifierScale = 1.20 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedFleshpoundMini' , HealByKill = 36 , HealByAssistance = 25 , InitialGroundSpeedModifierScale = 1.20 )
) }
) }
//Coliseum
SetEvents [ 9 ] = { (
EventDifficulty = 3 ,
GameLength = GL _Normal ,
PerksAvailableList = ( class 'KFPerk_Berserker' ) ,
SpawnWeaponList = KFGFxObject _TraderItems 'GP_Trader_ARCH.ColliseumWeeklySpawnList' ,
bSpawnWeaponListAffectsSecondaryWeapons = true ,
TraderWeaponList = KFGFxObject _TraderItems 'GP_Trader_ARCH.ColliseumWeeklyTraderList' ,
bColliseumSkillConditionsActive = true ,
bModifyZedTimeOnANearZedKill = true ,
ZedTimeOnANearZedKill = 0.6 ,
PickupResetTime = PRS _Wave ,
OverrideItemPickupModifier = 0 ,
DoshOnKillGlobalModifier = 0.7 ,
SpawnRateMultiplier = 2.0 ,
WaveAICountScale = ( 0.75 , 0.7 , 0.65 , 0.6 , 0.55 , 0.5 ) ,
ZedsToAdjust = { (
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedPatriarch' , HealthScale = 0.75 , DamageDealtScale = 0.6 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedMatriarch' , HealthScale = 0.75 , DamageDealtScale = 0.6 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedHans' , HealthScale = 0.75 , DamageDealtScale = 0.6 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedFleshpoundKing' , HealthScale = 0.75 , DamageDealtScale = 0.6 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedBloatKing' , HealthScale = 0.75 , DamageDealtScale = 0.6 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedScrake' , HealthScale = 0.75 , DamageDealtScale = 0.6 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedFleshpound' , HealthScale = 0.75 , DamageDealtScale = 0.6 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedFleshpoundMini' , HealthScale = 0.75 , DamageDealtScale = 0.6 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedGorefast' , HealthScale = 1.0 , DamageDealtScale = 0.75 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedGorefastDualBlade' , HealthScale = 1.0 , DamageDealtScale = 0.75 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_Cyst' , HealthScale = 1.0 , DamageDealtScale = 0.75 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_Alpha' , HealthScale = 1.0 , DamageDealtScale = 0.75 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_AlphaKing' , HealthScale = 1.0 , DamageDealtScale = 0.75 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedClot_Slasher' , HealthScale = 1.0 , DamageDealtScale = 0.75 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedBloat' , HealthScale = 1.0 , DamageDealtScale = 0.75 ) ,
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedSiren' , HealthScale = 1.0 , DamageDealtScale = 0.75 )
) } ,
SpawnReplacementList = { (
( SpawnEntry = AT _AlphaClot , NewClass = ( class 'KFGameContent.KFPawn_ZedGorefast' ) , PercentChance = 0.1 ) ,
( SpawnEntry = AT _SlasherClot , NewClass = ( class 'KFGameContent.KFPawn_ZedGorefast' ) , PercentChance = 0.1 ) ,
( SpawnEntry = AT _Crawler , NewClass = ( class 'KFGameContent.KFPawn_ZedGorefast' ) , PercentChance = 1.0 ) ,
( SpawnEntry = AT _Stalker , NewClass = ( class 'KFGameContent.KFPawn_ZedGorefast' ) , PercentChance = 1.0 ) ,
( SpawnEntry = AT _Bloat , NewClass = ( class 'KFGameContent.KFPawn_ZedFleshpoundMini' ) , PercentChance = 0.5 ) ,
( SpawnEntry = AT _Siren , NewClass = ( class 'KFGameContent.KFPawn_ZedFleshpoundMini' ) , PercentChance = 0.5 ) ,
( SpawnEntry = AT _Husk , NewClass = ( class 'KFGameContent.KFPawn_ZedScrake' ) , PercentChance = 1.0 ) ,
( SpawnEntry = AT _GoreFast , NewClass = ( class 'KFGameContent.KFPawn_ZedGorefastDualBlade' ) , PercentChance = 0.3 ) ,
( SpawnEntry = AT _Scrake , NewClass = ( class 'KFGameContent.KFPawn_ZedFleshpound' ) , PercentChance = 0.5 )
) }
2020-12-13 15:01:13 +00:00
) }
2021-03-02 11:56:51 +00:00
2020-12-13 15:01:13 +00:00
//Test events from here down. These don't end up in the regular rotation.
// The override ID starts from one higher than the last SetEvents entry above.
// Ex: Big head = 7, Horde = 8
//Horde
TestEvents [ 0 ] = { (
EventDifficulty = 2 ,
SpawnRateMultiplier = 15.0 ,
OverrideSpawnDerateTime = 0.1 ,
OverrideTeleportDerateTime = 0.1 ,
SpawnWeaponList = KFGFxObject _TraderItems 'GP_Trader_ARCH.HordeWeeklyList' ,
SpawnReplacementList = { (
( SpawnEntry = AT _AlphaClot , NewClass = ( class 'KFGameContent.KFPawn_ZedClot_Alpha' ) ) ,
( SpawnEntry = AT _SlasherClot , NewClass = ( class 'KFGameContent.KFPawn_ZedClot_Slasher' ) ) ,
( SpawnEntry = AT _Crawler , NewClass = ( class 'KFGameContent.KFPawn_ZedClot_Slasher' ) , PercentChance = 0.7 ) ,
( SpawnEntry = AT _GoreFast , NewClass = ( class 'KFGameContent.KFPawn_ZedClot_Slasher' ) ) ,
( SpawnEntry = AT _Stalker , NewClass = ( class 'KFGameContent.KFPawn_ZedClot_Slasher' ) , PercentChance = 0.7 ) ,
( SpawnEntry = AT _Scrake , NewClass = ( class 'KFGameContent.KFPawn_ZedBloat' ) ) ,
( SpawnEntry = AT _FleshPound , NewClass = ( class 'KFGameContent.KFPawn_ZedHusk' ) ) ,
( SpawnEntry = AT _Bloat , NewClass = ( class 'KFGameContent.KFPawn_ZedClot_Alpha' ) , PercentChance = 0.01 ) ,
( SpawnEntry = AT _Siren , NewClass = ( class 'KFGameContent.KFPawn_ZedGorefast' ) ) ,
( SpawnEntry = AT _Husk , NewClass = ( class 'KFGameContent.KFPawn_ZedClot_Alpha' ) )
) } ,
BossSpawnReplacementList = { (
( SpawnEntry = BAT _Hans , NewClass = class 'KFGameContent.KFPawn_ZedFleshpoundKing' ) ,
( SpawnEntry = BAT _Patriarch , NewClass = class 'KFGameContent.KFPawn_ZedFleshpoundKing' ) ,
( SpawnEntry = BAT _KingBloat , NewClass = class 'KFGameContent.KFPawn_ZedFleshpoundKing' )
) } ,
ZedsToAdjust = { (
( ClassToAdjust = class 'KFGameContent.KFPawn_ZedFleshpoundKing' , HealthScale = 1.2 )
//This will spawn a pack of Mini Fleshpounds w/ the king fleshpound when he spawns. It works the same as the timer-based waves below, but spawns once per-instance of the class
// that is being adjusted. This can be used on any zed class. Ex: This could be used to spawn a pack of mini FPs each time a scrake is spawned.
//(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale=1.2,AdditionalSubSpawns=KFAIWaveInfo'GP_Spawning_ARCH.Outbreak.KingFleshpoundSubWave',AdditionalsubSpawnCount=(X=4,Y=8))
) } ,
GlobalAmmoCostScale = 15.0 ,
bDisableGrenades = true ,
bDisableTraders = true ,
PickupResetTime = PRS _Trader ,
//Pickup Notes for when you're modifying:
// NumPickups = Actors * OverridePickupModifer * WavePickupModifier
// Ex: 16 item pickups in the world
// * 0.9 Pickup Modifier = 14
// * 0.5 Current wave modifier = 7 expected to spawn
//
// Ex: 16 ammo pickups in the world
// * 0.1 pickup modifier = 2
// * 0.5 current wave modifier = 1 expected to spawn
OverrideItemPickupModifier = 0.9 ,
OverrideAmmoPickupModifier = 0.1 ,
WaveItemPickupModifiers = { (
0.8 , 0.7 , 0.6 , 0.5 , 0.4
) } ,
WaveAmmoPickupModifiers = { (
0.6 , 0.7 , 0.8 , 0.9 , 0.9
) } ,
bUseOverrideAmmoRespawnTime = true ,
OverrideAmmoRespawnTime = { (
PlayersMod [ 0 ] = 10.000000 ,
PlayersMod [ 1 ] = 10.000000 ,
PlayersMod [ 2 ] = 10.000000 ,
PlayersMod [ 3 ] = 10.000000 ,
PlayersMod [ 4 ] = 10.000000 ,
PlayersMod [ 5 ] = 10.000000 ,
ModCap = 1.000000
) } ,
AdditionalBossWaveInfo = KFAIWaveInfo 'GP_Spawning_ARCH.Special.Hans_Minions_HOE_One' ,
AdditionalBossWaveStartDelay = 15 ,
AdditionalBossWaveFrequency = 150 ,
AdditionalBossSpawnCount = ( X = 5 , Y = 20 )
) }
}