1
0
KF2-Dev-Scripts/KFGame/Classes/KFActor_DoshPile.uc

175 lines
4.2 KiB
Ucode
Raw Normal View History

2020-12-13 15:01:13 +00:00
class KFActor_DoshPile extends StaticMeshActor;
var float DoshPileMax;
var ParticleSystemComponent ExplodeOutEffect;
var(Projectile) ParticleSystem ExplodeOutTemplate;
var ParticleSystemComponent ExplodeInEffect;
var(Projectile) ParticleSystem ExplodeInTemplate;
var float LastPercent;
var int MaterialSlot;
var float ExplodeDelay;
var bool bDelayActive;
var bool bCreatedMic;
var int PileIndexID;
function SetValue(Float Percentfilled)
{
// Only the main, central pile needs animate (i.e. create a MIC).
// If this is not the main pile, simple toggle hidden; creating a MIC causes visual problems.
if (PileIndexID != 0)
{
SetHidden(PercentFilled < 1.0);
return;
}
if(!bDelayActive)
{
if (!bCreatedMic)
{
StaticMeshComponent.CreateAndSetMaterialInstanceConstant(MaterialSlot);
bCreatedMic = true;
}
MaterialInstanceConstant(StaticMeshComponent.GetMaterial(MaterialSlot)).SetScalarParameterValue('Perc', Percentfilled);
LastPercent = Percentfilled;
}
}
simulated function Destroyed()
{
if (ExplodeOutEffect != None)
{
DetachComponent(ExplodeOutEffect);
WorldInfo.MyEmitterPool.OnParticleSystemFinished(ExplodeOutEffect);
ExplodeOutEffect = None;
}
if (ExplodeInEffect != None)
{
DetachComponent(ExplodeInEffect);
WorldInfo.MyEmitterPool.OnParticleSystemFinished(ExplodeInEffect);
ExplodeInEffect = None;
}
}
function ExplodeIn()
{
bDelayActive = false;
SetValue(1);
}
function ExplodeOut()
{
bDelayActive = false;
SetValue(0);
}
simulated function OnExplodeParticleSystemFinished(ParticleSystemComponent PSC)
{
if (PSC == ExplodeInEffect && ExplodeInEffect != none)
{
ExplodeInEffect = none;
}
else if (PSC == ExplodeOutEffect && ExplodeInEffect != none)
{
ExplodeOutEffect = none;
}
DetachComponent(PSC);
WorldInfo.MyEmitterPool.OnParticleSystemFinished(PSC);
}
function SpawnCompleteParticleEffects(optional bool bExplodIn = true)
{
if (bDelayActive)
{
return;
}
bDelayActive = true;
if(bExplodIn)
{
ExplodeInEffect = WorldInfo.MyEmitterPool.SpawnEmitterCustomLifetime(ExplodeInTemplate);
if (ExplodeInEffect != none)
{
ExplodeInEffect.OnSystemFinished = OnExplodeParticleSystemFinished;
ExplodeInEffect.SetAbsolute(false, false, false);
ExplodeInEffect.SetLODLevel(WorldInfo.bDropDetail ? 1 : 0);
ExplodeInEffect.bUpdateComponentInTick = true;
AttachComponent(ExplodeInEffect);
}
else
{
`log("Explode in effect failed to spawn. Is this setup correctly?");
}
SetTimer(ExplodeDelay, false, nameof(ExplodeIn));
}
else
{
ExplodeOutEffect = WorldInfo.MyEmitterPool.SpawnEmitterCustomLifetime(ExplodeOutTemplate);
if (ExplodeOutEffect != none)
{
ExplodeOutEffect.OnSystemFinished = OnExplodeParticleSystemFinished;
ExplodeOutEffect.SetAbsolute(false, false, false);
ExplodeOutEffect.SetLODLevel(WorldInfo.bDropDetail ? 1 : 0);
ExplodeOutEffect.bUpdateComponentInTick = true;
AttachComponent(ExplodeOutEffect);
}
else
{
`log("Explode out effect not spawned. Is this setup correctly?");
}
SetTimer(ExplodeDelay, false, nameof(ExplodeOut));
}
PlayDoshPileExplodeSound();
}
function PlayDoshPileExplodeSound()
{
local KFPlayerController KFPC;
foreach LocalPlayerControllers(class'KFPlayerController', KFPC)
{
if(KFPC.MyGfxManager != none)
{
KFPC.MyGfxManager.PlaySoundFromTheme( class'KFGFxMenu_DoshVault'.default.PileDisappearEventName, class'KFGFxMenu_DoshVault'.default.DoshVaultSoundThemeName);
}
}
}
function SpawnFillingParticleEffects()
{
//NO FILL PARTICLE YET
}
DefaultProperties
{
ExplodeInTemplate=ParticleSystem'FX_Environmental_EMIT_THREE.FX_Dosh_Vault_Appear_01'
ExplodeOutTemplate=ParticleSystem'FX_Environmental_EMIT_THREE.FX_Dosh_Vault_Disappear_01'
bStatic=false
bNoDelete=false
DoshPileMax=1000000.0
MaterialSlot=1
Begin Object Name=StaticMeshComponent0
StaticMesh=StaticMesh'econ_dosh_mesh.Econ_Dosh_Pallet_SM'
End Object
ExplodeDelay=1.0f
bCreatedMic=false
LastPercent=INDEX_NONE
}