52 lines
1.8 KiB
Ucode
52 lines
1.8 KiB
Ucode
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/**
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* Base class for all data providers which provide additional dynamic information about a specific static data provider instance.
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class UIResourceCombinationProvider extends UIDataProvider
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native(UIPrivate)
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PerObjectConfig
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Config(Game)
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abstract;
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/**
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* Each combo provider is linked to a single static resource data provider. The name of the combo provider should match the name of the
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* static resource it's associated with, as the dynamic resource data store will match combo providers to the static provider with the same name.
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*/
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var transient UIResourceDataProvider StaticDataProvider;
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/**
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* The data provider which provides access to a player's profile data.
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*/
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var transient UIDataProvider_OnlineProfileSettings ProfileProvider;
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/**
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* Provides the data provider with the chance to perform initialization, including preloading any content that will be needed by the provider.
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*
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* @param bIsEditor TRUE if the editor is running; FALSE if running in the game.
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* @param InStaticResourceProvider the data provider that provides the static resource data for this combo provider.
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* @param InProfileProvider the data provider that provides profile data for the player associated with the owning data store.
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*/
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event InitializeProvider( bool bIsEditor, UIResourceDataProvider InStaticResourceProvider, UIDataProvider_OnlineProfileSettings InProfileProvider )
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{
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StaticDataProvider = InStaticResourceProvider;
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ProfileProvider = InProfileProvider;
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}
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`define debug_resourcecombo_provider 1==0
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/**
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* Clears all references in this data provider. Called when the owning data store is unregistered.
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*/
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function ClearProviderReferences()
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{
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StaticDataProvider = None;
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ProfileProvider = None;
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}
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DefaultProperties
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{
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}
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