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KF2-Dev-Scripts/Engine/Classes/SpeedTreeComponentFactory.uc

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2020-12-13 15:01:13 +00:00
/*=============================================================================
Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
=============================================================================*/
class SpeedTreeComponentFactory extends PrimitiveComponentFactory
native(SpeedTree)
hidecategories(Object)
collapsecategories
editinlinenew;
var() SpeedTreeComponent SpeedTreeComponent;
cpptext
{
virtual UBOOL FactoryIsValid( )
{
return SpeedTreeComponent != NULL && Super::FactoryIsValid( );
}
virtual UPrimitiveComponent* CreatePrimitiveComponent(UObject* InOuter);
}
defaultproperties
{
Begin Object Class=SpeedTreeComponent Name=SpeedTreeComponent0
End Object
SpeedTreeComponent = SpeedTreeComponent0;
CollideActors = TRUE
BlockActors = TRUE
BlockZeroExtent = TRUE
BlockNonZeroExtent = TRUE
BlockRigidBody = TRUE
}