31 lines
1.2 KiB
Ucode
31 lines
1.2 KiB
Ucode
|
/*=============================================================================
|
||
|
Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
||
|
=============================================================================*/
|
||
|
|
||
|
class SpeedTreeActorFactory extends ActorFactory
|
||
|
config(Editor)
|
||
|
native(SpeedTree);
|
||
|
|
||
|
cpptext
|
||
|
{
|
||
|
virtual AActor* CreateActor(const FVector* const Location, const FRotator* const Rotation, const class USeqAct_ActorFactory* const ActorFactoryData);
|
||
|
|
||
|
/**
|
||
|
* If the ActorFactory thinks it could create an Actor with the current settings.
|
||
|
* Used to determine if we should add to context menu for example.
|
||
|
*
|
||
|
* @param OutErrorMsg Receives localized error string name if returning FALSE.
|
||
|
* @param bFromAssetOnly If true, the actor factory will check that a valid asset has been assigned from selection. If the factory always requires an asset to be selected, this param does not matter
|
||
|
*/
|
||
|
virtual UBOOL CanCreateActor( FString& OutErrorMsg, UBOOL bFromAssetOnly = FALSE );
|
||
|
virtual void AutoFillFields(class USelection* Selection);
|
||
|
virtual FString GetMenuName();
|
||
|
}
|
||
|
|
||
|
var() SpeedTree SpeedTree;
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
MenuName = "Add SpeedTree"
|
||
|
NewActorClass = class'Engine.SpeedTreeActor'
|
||
|
}
|