55 lines
1.7 KiB
Ucode
55 lines
1.7 KiB
Ucode
|
class SkelControlSpline extends SkelControlBase
|
||
|
native(Anim);
|
||
|
|
||
|
/**
|
||
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
||
|
*
|
||
|
* Controller that configures the bones above the controlled one in the hierarchy into a smooth curve.
|
||
|
*/
|
||
|
|
||
|
cpptext
|
||
|
{
|
||
|
// USkelControlBase interface
|
||
|
virtual void GetAffectedBones(INT BoneIndex, USkeletalMeshComponent* SkelComp, TArray<INT>& OutBoneIndices);
|
||
|
virtual void CalculateNewBoneTransforms(INT BoneIndex, USkeletalMeshComponent* SkelComp, TArray<FBoneAtom>& OutBoneTransforms);
|
||
|
}
|
||
|
|
||
|
/** Number of bones above the active one in the hierarchy to modify to make into a smooth curve. */
|
||
|
var(Spline) int SplineLength;
|
||
|
|
||
|
/** Axis of the controlled bone (ie the end of the spline) to use as the direction for the curve. */
|
||
|
var(Spline) EAxis SplineBoneAxis;
|
||
|
|
||
|
/** Invert the direction we get for the start of the spline. */
|
||
|
var(Spline) bool bInvertSplineBoneAxis;
|
||
|
|
||
|
/** Strength of tangent at the controlled bone. */
|
||
|
var(Spline) float EndSplineTension;
|
||
|
|
||
|
/** Strength of tangent at the start of the chain. */
|
||
|
var(Spline) float StartSplineTension;
|
||
|
|
||
|
enum ESplineControlRotMode
|
||
|
{
|
||
|
/** Do not modify rotation of bones along the spline. */
|
||
|
SCR_NoChange,
|
||
|
|
||
|
/** By applying the 'minimum' rotation needed, point the SplineBoneAxis of each bone along the direction of the spline. */
|
||
|
SCR_AlongSpline,
|
||
|
|
||
|
/** Interpolate the rotation of each bone between the rotation of the bone at the start and end of the spline. */
|
||
|
SCR_Interpolate
|
||
|
};
|
||
|
|
||
|
/** Controls how the rotation of each bone along the length of the spline is modified. */
|
||
|
var(Spline) ESplineControlRotMode BoneRotMode;
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
SplineLength=2
|
||
|
|
||
|
SplineBoneAxis=AXIS_X
|
||
|
EndSplineTension=10.0
|
||
|
StartSplineTension=10.0
|
||
|
}
|