1
0
KF2-Dev-Scripts/Engine/Classes/SeqAct_SetVector.uc

42 lines
1015 B
Ucode
Raw Normal View History

2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_SetVector extends SeqAct_SetSequenceVariable;
/** Default value to use if no variables are linked */
var() vector DefaultValue;
event Activated()
{
local bool bIgnoreDefault;
local SeqVar_Vector VectVar;
local vector Value;
foreach LinkedVariables(class'SeqVar_Vector', VectVar, "Value")
{
bIgnoreDefault = true;
// add all linked value variables together
Value += VectVar.VectValue;
}
if (!bIgnoreDefault)
{
// no values were connected so use the default
Value = DefaultValue;
}
// set the new value for all linked targets
foreach LinkedVariables(class'SeqVar_Vector', VectVar, "Target")
{
VectVar.VectValue = Value;
}
}
defaultproperties
{
bCallHandler=false
ObjName="Vector"
VariableLinks.Empty
VariableLinks(0)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Value")
VariableLinks(1)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Target",bWriteable=true)
}