1
0
KF2-Dev-Scripts/Engine/Classes/SeqAct_SetLocation.uc

50 lines
1.5 KiB
Ucode
Raw Normal View History

2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_SetLocation extends SeqAct_SetSequenceVariable
native(Sequence);
cpptext
{
void Activated();
};
/** Default value to use if no variables are linked */
var() bool bSetLocation;
var() vector LocationValue;
/** Default value to use if no variables are linked */
var() Rotator RotationValue;
var() bool bSetRotation;
/** Object that will be moved */
var Object Target;
/**
* Return the version number for this class. Child classes should increment this method by calling Super then adding
* a individual class version to the result. When a class is first created, the number should be 0; each time one of the
* link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of
* Super.GetObjClassVersion() should be incremented by 1.
*
* @return the version number for this specific class.
*/
static event int GetObjClassVersion()
{
return Super.GetObjClassVersion() + 2;
}
defaultproperties
{
ObjName="Set Actor Location"
ObjCategory="Actor"
bSetLocation=TRUE
bSetRotation=TRUE
VariableLinks.Empty
VariableLinks(0)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Location",MaxVars=1)
VariableLinks(1)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Rotation",MaxVars=1)
VariableLinks(2)=(ExpectedType=class'SeqVar_Object',LinkDesc="Target",bWriteable=true,PropertyName=Target,MaxVars=1)
}