27 lines
530 B
Ucode
27 lines
530 B
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_SetActiveAnimChild extends SequenceAction
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native(Sequence);
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/** Node name in the AnimTree - the node should always be active **/
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var() name NodeName;
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/** start with 1-N **/
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var() int ChildIndex;
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/** float blend time **/
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var() float BlendTime;
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cpptext
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{
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virtual void Activated();
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}
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defaultproperties
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{
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ObjName="Set Active Anim Child"
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ObjCategory="Anim"
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InputLinks(0)=(LinkDesc="Activate")
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BlendTime = 0.25
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}
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