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KF2-Dev-Scripts/Engine/Classes/SeqAct_GetProperty.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_GetProperty extends SequenceAction
native(Sequence);
cpptext
{
virtual void Activated();
}
/** Name of property to search for */
var() Name PropertyName;
defaultproperties
{
ObjName="Get Property"
ObjCategory="Object Property"
VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Object",bWriteable=TRUE)
VariableLinks(2)=(ExpectedType=class'SeqVar_Int',LinkDesc="Int",bWriteable=TRUE)
VariableLinks(3)=(ExpectedType=class'SeqVar_Float',LinkDesc="Float",bWriteable=TRUE)
VariableLinks(4)=(ExpectedType=class'SeqVar_String',LinkDesc="String",bWriteable=TRUE)
VariableLinks(5)=(ExpectedType=class'SeqVar_Bool',LinkDesc="Bool",bWriteable=TRUE)
}