36 lines
831 B
Ucode
36 lines
831 B
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_FeatureTest extends SeqAct_Log
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native(Sequence);
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/** Location and Orientation values for the FreezeAt command. */
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var() string FreezeAtParameters;
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/** The delay (in seconds) between freezing and taking the screenshot. */
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var() float ScreenShotDelay;
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/** (Optional) File name for the screenshot. */
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var() string ScreenShotName;
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/** The time remaining between freezing and taking the screenshot. */
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var float RemainingScreenShotDelay;
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cpptext
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{
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virtual void PostLoad();
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void Activated();
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UBOOL UpdateOp(FLOAT deltaTime);
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};
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defaultproperties
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{
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ObjName="Feature Test"
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ObjCategory="Misc"
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bLatentExecution=TRUE
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bAutoActivateOutputLinks=FALSE
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FreezeAtParameters=""
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ScreenShotDelay=1
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ScreenShotName=""
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}
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