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KF2-Dev-Scripts/Engine/Classes/RB_ForceFieldExcludeVolume.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// RB_ForceFieldExcludeVolume: a bounding volume which removes the effect of a physical force field.
// * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
//=============================================================================
class RB_ForceFieldExcludeVolume extends Volume
native(ForceField)
placeable;
/** Used to identify which force fields this excluder applies to, ie if the channel ID matches then the excluder
excludes this force field*/
var() int ForceFieldChannel;
/** Physics scene index. */
var native const int SceneIndex;
cpptext
{
virtual void InitRBPhys();
virtual void TermRBPhys(FRBPhysScene* Scene);
}
defaultproperties
{
Begin Object Name=BrushComponent0
CollideActors=true
BlockActors=false
BlockZeroExtent=false
BlockNonZeroExtent=false
BlockRigidBody=false
bDisableAllRigidBody=false
End Object
bCollideActors=True
ForceFieldChannel=1
}