42 lines
1.5 KiB
Ucode
42 lines
1.5 KiB
Ucode
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class InterpTrackVectorMaterialParam extends InterpTrackVectorBase
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native(Interpolation);
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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cpptext
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{
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virtual void PreSave();
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virtual void PostLoad();
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virtual void PreEditChange(UProperty* PropertyThatWillChange);
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
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virtual void PostDuplicate();
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// InterpTrack interface
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virtual INT AddKeyframe(FLOAT Time, UInterpTrackInst* TrInst, EInterpCurveMode InitInterpMode);
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virtual void PreviewUpdateTrack(FLOAT NewPosition, UInterpTrackInst* TrInst);
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virtual void UpdateTrack(FLOAT NewPosition, UInterpTrackInst* TrInst, UBOOL bJump);
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//virtual class UMaterial* GetTrackIcon() const;
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}
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/** materials whose parameters we want to change and the references to those materials
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* that need to be given MICs in the same level, compiled at save time
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*/
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var() const array<MaterialReferenceList> Materials;
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var deprecated const MaterialInterface Material;
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/** Name of parameter in the MaterialInstance which this track will modify over time. */
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var() name ParamName;
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/** @compatibility: indicates we need to gather material references on first use
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* (can't do in PostLoad() because Actors initialize components array in their own PostLoad() which might not have been called yet)
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*/
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var transient bool bNeedsMaterialRefsUpdate;
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defaultproperties
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{
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TrackInstClass=class'Engine.InterpTrackInstVectorMaterialParam'
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TrackTitle="Vector Material Param"
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}
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