32 lines
990 B
Ucode
32 lines
990 B
Ucode
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class InterpTrackInst extends Object
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native(Interpolation);
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*
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*
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* The Outer of an InterpTrackInst is the InterpGroupInst.
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*/
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cpptext
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{
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/**
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* Return the Actor associated with this instance of a Group.
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* Note that all Groups have at least 1 instance, even if no Actor variable is attached, so this may return NULL.
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*/
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AActor* GetGroupActor();
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/** Called before Interp editing to put object back to its original state. */
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virtual void SaveActorState(UInterpTrack* Track) {}
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/** Restore the saved state of this Actor. */
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virtual void RestoreActorState(UInterpTrack* Track) {}
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/** Initialise this Track instance. Called in-game before doing any interpolation. */
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virtual void InitTrackInst(UInterpTrack* Track);
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/** Called when interpolation is done. Should not do anything else with this TrackInst after this. */
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virtual void TermTrackInst(UInterpTrack* Track) {}
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}
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