36 lines
961 B
Ucode
36 lines
961 B
Ucode
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class InterpTrackFade extends InterpTrackFloatBase
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native(Interpolation);
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/**
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* InterpTrackFade
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*
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* Special float property track that controls camera fading over time.
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* Should live in a Director group.
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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cpptext
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{
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// InterpTrack interface
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virtual INT AddKeyframe(FLOAT Time, UInterpTrackInst* TrInst, EInterpCurveMode InitInterpMode);
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virtual void UpdateKeyframe(INT KeyIndex, UInterpTrackInst* TrInst);
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virtual void PreviewUpdateTrack(FLOAT NewPosition, UInterpTrackInst* TrInst);
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virtual void UpdateTrack(FLOAT NewPosition, UInterpTrackInst* TrInst, UBOOL bJump);
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virtual class UMaterial* GetTrackIcon() const;
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// InterpTrackFade interface
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FLOAT GetFadeAmountAtTime(FLOAT Time);
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}
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var() bool bPersistFade;
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defaultproperties
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{
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bOnePerGroup=true
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bDirGroupOnly=true
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TrackInstClass=class'Engine.InterpTrackInstFade'
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TrackTitle="Fade"
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}
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