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KF2-Dev-Scripts/Engine/Classes/AkBaseSoundObject.uc

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2020-12-13 15:01:13 +00:00
/**
* Common Base class for AkEvents and SoundCues.
* The goal is mainly to reduce the footprint in the integration.
*/
class AkBaseSoundObject extends Object
native
abstract;
cpptext
{
virtual UBOOL IsAudible( const FVector& SourceLocation, const FVector& ListenerLocation, AActor* SourceActor, INT& bIsOccluded, UBOOL bCheckOcclusion ) {return FALSE;}
}