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KF2-Dev-Scripts/KFGame/Classes/KFLocalMessage_Priority.uc

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//=============================================================================
// KFLocalMessage_Priority
//=============================================================================
// Killing Floor 2
//
// Base class for important message that renders to the center of the player's HUD
//
// Copyright (C) 2015 Tripwire Interactive LLC
//=============================================================================
class KFLocalMessage_Priority extends KFLocalMessage;
var localized string WaveStartMessage;
var localized string WaveEndMessage;
var localized string GetToTraderMessage;
var localized string ScavengeMessage;
var localized string YouLostMessage;
var localized string YouWonMessage;
var localized string SquadWipedOutMessage;
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var localized string SquadWipedOutVIPMessage;
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var localized string SquadSurvivedMessage;
var localized string ObjectiveStartMessage;
var localized string ObjectiveWonMessage;
var localized string ObjectiveLostMessage;
var localized string ObjectiveEndedMessage;
var localized string ObjNotEnoughPlayersMessage;
var localized string ObjTimeRanOutMessage;
var localized string HumansLoseMessage;
var localized string HumansWinMessage;
var localized string AttackHumanPlayersString;
var localized string ZedGroupRegroupingString;
var localized string NextRoundBeginString;
var localized string PlayerCanChangePerksString;
var localized string ZedWaitingForNextRoundString;
var localized string LastPlayerStandingString;
struct SDelayedPriorityMessage
{
var string InPrimaryMessageString;
var string InSecondaryMessageString;
var int LifeTime;
var byte MessageType;
};
enum EGameMessageType
{
GMT_WaveStart,
GMT_WaveEnd,
GMT_MatchWon,
GMT_MatchLost,
GMT_ObjectiveStart,
GMT_ObjectiveWon,
GMT_ObjectiveLost,
GMT_ObjEndPlayerNeeded,
GMT_ObjEndTimeLimit,
GMT_LevelUp,
GMT_TierUnlocked,
GMT_Died,
GMT_ZedsWin,
GMT_HumansWin,
GMT_AttackHumanPlayers,
GMT_NextRoundBegin,
GMT_LastPlayerStanding,
GMT_WaveStartWeekly,
GMT_WaveStartSpecial,
GMT_WaveSBoss,
GMT_Null,
};
static function ClientReceive(
PlayerController P,
optional int Switch,
optional PlayerReplicationInfo RelatedPRI_1,
optional PlayerReplicationInfo RelatedPRI_2,
optional Object OptionalObject
)
{
local string MessageString,SecondaryMessageString;
local KFGFxMoviePlayer_HUD myGfxHUD;
local KFGameReplicationInfo KFGRI;
local TeamInfo TeamInfo;
local byte TeamIndex;
local KFPlayerController KFPC;
KFPC = KFPlayerController(class'WorldInfo'.static.GetWorldInfo().GetALocalPlayerController());
TeamIndex = P.PlayerReplicationInfo.GetTeamNum();
if( OptionalObject != none )
{
TeamInfo = TeamInfo( OptionalObject );
if( TeamInfo != none )
{
TeamIndex = TeamInfo.TeamIndex;
}
}
MessageString = static.GetMessageString( Switch, SecondaryMessageString, TeamIndex );
if ( MessageString != "" && KFGFxHudWrapper(p.myHUD) != none && ShouldShowPriortyMessage(P, Switch))
{
myGfxHUD = KFGFxHudWrapper(p.myHUD).HudMovie;
if ( myGfxHUD != None )
{
myGfxHUD.DisplayPriorityMessage(MessageString,SecondaryMessageString,static.GetMessageLifeTime(Switch), EGameMessageType(Switch));
}
else if(KFPC.MyGFxManager != none) //store it off so we can queue it
{
if (KFPC.MyGFxManager != none)
{
//queue the message
KFPC.MyGFxManager.QueueDelayedPriorityMessage(MessageString, SecondaryMessageString, static.GetMessageLifeTime(Switch), EGameMessageType(Switch));
//return;
}
}
}
switch( Switch )
{
case GMT_WaveStart:
case GMT_WaveStartWeekly:
case GMT_WaveStartSpecial:
case GMT_WaveSBoss:
if(!P.PlayerReplicationInfo.bOnlySpectator && P.PlayerReplicationInfo.bReadyToPlay)
{
if(KFPC != none && KFPC.LEDEffectsManager != none)
{
KFPC.LEDEffectsManager.PlayEffectWaveIncoming();
}
CloseMenus();
}
class'KFMusicStingerHelper'.static.PlayWaveStartStinger( P, Switch );
break;
case GMT_WaveEnd:
class'KFMusicStingerHelper'.static.PlayWaveCompletedStinger( P );
break;
case GMT_MatchWon:
KFGRI = KFGameReplicationInfo(P.WorldInfo.GRI);
if(KFGRI != none)
{
KFGRI.bMatchVictory = true;
}
if(!P.PlayerReplicationInfo.bOnlySpectator && P.PlayerReplicationInfo.GetTeamNum() == 255)
{
class'KFMusicStingerHelper'.static.PlayMatchLostStinger( P );
}
else
{
class'KFMusicStingerHelper'.static.PlayMatchWonStinger( P );
}
if(KFPC != none && KFPC.LEDEffectsManager != none)
{
KFPC.LEDEffectsManager.PlayEffectShowMatchOutcome(P.PlayerReplicationInfo.GetTeamNum() != 255);
}
break;
case GMT_MatchLost:
if(!P.PlayerReplicationInfo.bOnlySpectator && P.PlayerReplicationInfo.GetTeamNum() == 255)
{
class'KFMusicStingerHelper'.static.PlayMatchWonStinger( P );
}
else
{
class'KFMusicStingerHelper'.static.PlayMatchLostStinger( P );
}
if(KFPC != none && KFPC.LEDEffectsManager != none)
{
KFPC.LEDEffectsManager.PlayEffectShowMatchOutcome(P.PlayerReplicationInfo.GetTeamNum() == 255);
}
break;
case GMT_HumansWin:
KFGRI = KFGameReplicationInfo(P.WorldInfo.GRI);
if(KFGRI != none)
{
KFGRI.bMatchVictory = true;
}
if(P.PlayerReplicationInfo.GetTeamNum() == 255)
{
class'KFMusicStingerHelper'.static.PlayRoundLostStinger( P );
}
else
{
class'KFMusicStingerHelper'.static.PlayRoundWonStinger( P );
}
if(KFPC != none && KFPC.LEDEffectsManager != none)
{
KFPC.LEDEffectsManager.PlayEffectShowMatchOutcome(P.PlayerReplicationInfo.GetTeamNum() != 255);
}
break;
case GMT_ZedsWin:
if(P.PlayerReplicationInfo.GetTeamNum() == 255)
{
class'KFMusicStingerHelper'.static.PlayRoundWonStinger( P );
}
else
{
class'KFMusicStingerHelper'.static.PlayRoundLostStinger( P );
}
if(KFPC != none && KFPC.LEDEffectsManager != none)
{
KFPC.LEDEffectsManager.PlayEffectShowMatchOutcome(P.PlayerReplicationInfo.GetTeamNum() == 255);
}
break;
// make sure only local player
case GMT_LevelUp:
class'KFMusicStingerHelper'.static.PlayLevelUpStinger( P );
break;
// make sure only local player
case GMT_TierUnlocked:
class'KFMusicStingerHelper'.static.PlayTierUnlockedStinger( P );
break;
case GMT_ObjectiveWon:
class'KFMusicStingerHelper'.static.PlayObjectiveWonStinger( P );
break;
case GMT_ObjectiveLost:
class'KFMusicStingerHelper'.static.PlayObjectiveLostStinger( P );
break;
// make sure only local player
case GMT_Died:
class'KFMusicStingerHelper'.static.PlayPlayerDiedStinger( P );
break;
case GMT_LastPlayerStanding:
//@TODO: Mark, do we have a stinger or dialog for this?
break;
};
}
static function string GetMessageString(int Switch, optional out String SecondaryString, optional byte TeamIndex)
{
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local KFGameReplicationInfo KFGRI;
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SecondaryString = "";
switch ( Switch )
{
case GMT_HumansWin:
SecondaryString = default.HumansWinMessage;
if(TeamIndex == 255)
{
return default.YouLostMessage;
}
else
{
return default.YouWonMessage;
}
case GMT_ZedsWin:
SecondaryString = default.HumansLoseMessage;
if(TeamIndex == 255)
{
return default.YouWonMessage;
}
else
{
return default.YouLostMessage;
}
case GMT_WaveStart:
case GMT_WaveStartWeekly:
case GMT_WaveStartSpecial:
case GMT_WaveSBoss:
return default.WaveStartMessage;
case GMT_WaveEnd:
if(TeamIndex == 255)
{
return default.ZedGroupRegroupingString;
}
else
{
SecondaryString = KFGameReplicationInfo(class'WorldInfo'.static.GetWorldInfo().GRI).bTradersEnabled ? default.GetToTraderMessage : default.ScavengeMessage;
return default.WaveEndMessage;
}
case GMT_MatchWon:
if(class'WorldInfo'.static.GetWorldInfo().NetMode != NM_Standalone)
{
SecondaryString = default.SquadSurvivedMessage;
}
return default.YouWonMessage;
case GMT_MatchLost:
if(class'WorldInfo'.static.GetWorldInfo().NetMode != NM_Standalone)
{
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KFGRI = KFGameReplicationInfo(class'WorldInfo'.static.GetWorldInfo().GRI);
if (KFGRI != none && KFGRI.bIsWeeklyMode && KFGRI.CurrentWeeklyIndex == 17)
{
SecondaryString = default.SquadWipedOutVIPMessage;
}
else
{
SecondaryString = default.SquadWipedOutMessage;
}
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}
return default.YouLostMessage;
case GMT_ObjectiveStart:
return default.ObjectiveStartMessage;
case GMT_ObjectiveWon:
return default.ObjectiveWonMessage;
case GMT_ObjectiveLost:
return default.ObjectiveLostMessage;
case GMT_ObjEndPlayerNeeded:
SecondaryString = default.ObjNotEnoughPlayersMessage;
return default.ObjectiveEndedMessage;
case GMT_ObjEndTimeLimit:
SecondaryString = default.ObjTimeRanOutMessage;
return default.ObjectiveLostMessage;
case GMT_LevelUp:
SecondaryString =""; //TODO: Remove this hard coded test message when we add the pop up in. ZG
return "";
case GMT_TierUnlocked:
SecondaryString =""; //TODO: Remove this hard coded test message when we add the pop up in. ZG
return "";
case GMT_AttackHumanPlayers:
return default.AttackHumanPlayersString;
case GMT_NextRoundBegin:
if( TeamIndex == 255 )
{
SecondaryString = default.ZedWaitingForNextRoundString;
}
else
{
SecondaryString = default.PlayerCanChangePerksString;
//open perk menu
OpenPerkMenu();
}
return default.NextRoundBeginString;
case GMT_LastPlayerStanding:
return default.LastPlayerStandingString;
default:
return "";
}
}
static function bool ShouldShowPriortyMessage(PlayerController P, int Switch)
{
local PlayerController PC;
if (switch == GMT_ObjectiveLost || switch == GMT_ObjectiveWon)
{
return false;
}
if(Switch == GMT_LastPlayerStanding)
{
PC = class'WorldInfo'.static.GetWorldInfo().GetALocalPlayerController();
if(PC != none && (PC.Pawn != none && PC.Pawn.Health > 0) )
{
return false;
}
}
return true;
}
static function CloseMenus()
{
local KFPlayerController KFPC;
KFPC = KFPlayerController(class'WorldInfo'.static.GetWorldInfo().GetALocalPlayerController());
if(KFPC != none && KFPC.MyGfxManager != none)
{
if(KFPC.MyGfxManager.bMenusOpen)
{
KFPC.MyGfxManager.CloseMenus(true);
}
}
}
static function OpenPerkMenu()
{
local KFPlayerController KFPC;
KFPC = KFPlayerController(class'WorldInfo'.static.GetWorldInfo().GetALocalPlayerController());
if(KFPC != none && KFPC.MyGfxManager != none)
{
KFPC.MyGfxManager.OpenMenu(UI_Perks, true);
}
}
static function float GetMessageLifeTime(int Switch)
{
switch ( Switch )
{
case GMT_WaveStart:
case GMT_WaveStartWeekly:
case GMT_WaveStartSpecial:
case GMT_WaveSBoss:
return 5.f;
case GMT_WaveEnd:
return 4.f;
case GMT_ObjectiveStart:
case GMT_ObjectiveWon:
case GMT_ObjectiveLost:
return 3.f;
case GMT_LevelUp:
case GMT_TierUnlocked:
return 0.01f;
case GMT_MatchWon:
case GMT_MatchLost:
return 0.f;
case GMT_AttackHumanPlayers:
return 2.f;
case GMT_NextRoundBegin:
return 5.f;
case GMT_LastPlayerStanding:
return 1.5f;
}
return default.LifeTime;
}
DefaultProperties
{
}