2020-12-13 15:01:13 +00:00
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//=============================================================================
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// KFAffliction_Snare
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//=============================================================================
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// The snare (slowing down) affliction
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2016 Tripwire Interactive LLC
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// - Christian "schneidzekk" Schneider
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//=============================================================================
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class KFAffliction_Snare extends KFAfflictionAdvanced;
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var float SnareSpeedModifier;
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function Init(KFPawn P, EAfflictionType Type, KFPerk InstigatorPerk)
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{
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Super.Init(P, Type, InstigatorPerk);
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SnareSpeedModifier = 1.f;
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if (InstigatorPerk != none)
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{
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SnareSpeedModifier = InstigatorPerk.GetSnareSpeedModifier();
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}
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}
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/** */
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2022-05-11 15:13:25 +00:00
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function Activate(optional class<KFDamageType> DamageType = none)
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2020-12-13 15:01:13 +00:00
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{
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if( !bIsActive )
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{
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super.Activate();
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PawnOwner.SetTimer(Duration, false, nameof(DeActivate), self);
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bIsActive = true;
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PawnOwner.SetAfflictionSpeedModifier();
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}
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}
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function DeActivate()
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{
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bIsActive = false;
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`log(self@"was deactivaed", bDebug);
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PawnOwner.SetAfflictionSpeedModifier();
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}
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/** Accessor to get known affliction speed modifier */
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function float GetSpeedModifier()
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{
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return bIsActive ? SnareSpeedModifier : 1.f;
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}
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defaultproperties
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{
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}
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