31 lines
653 B
Ucode
31 lines
653 B
Ucode
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/**
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* Activated once a sequence is activated by another operation.
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqEvent_SequenceActivated extends SequenceEvent
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native(Sequence);
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cpptext
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{
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#if WITH_EDITOR
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protected:
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FString GetDisplayTitle() const;
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#endif
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public:
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virtual void OnCreated();
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
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UBOOL CheckActivateSimple();
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}
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/** Text label to use on the sequence input link */
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var() string InputLabel;
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defaultproperties
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{
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ObjName="Sequence Activated"
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InputLabel="In"
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bPlayerOnly=false
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MaxTriggerCount=0
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}
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