84 lines
2.4 KiB
Ucode
84 lines
2.4 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_PlaySound extends SeqAct_Latent
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native(Sequence);
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cpptext
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{
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void Activated();
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UBOOL UpdateOp(FLOAT deltaTime);
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void DeActivated();
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/** stops the sound on all targets */
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void Stop();
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virtual void CleanUp();
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void ActivateSound();
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#if WITH_EDITOR
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void DrawTitleBar(FCanvas* Canvas, UBOOL bSelected, UBOOL bMouseOver, const FIntPoint& Pos, const FIntPoint& Size);
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#endif
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};
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/** Sound cue to play on the targeted actor(s) */
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var() SoundCue PlaySound;
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/** Additional dead space to append to SoundDuration */
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var() float ExtraDelay;
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/** If TRUE, the extra delay has been played out */
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var transient bool bDelayReached;
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/** Remaining duration of sound, for timing activation of 'Finished' output */
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var transient float SoundDuration;
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/** Time taken for sound to fade in when action is activated. */
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var() float FadeInTime;
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/** Time take for sound to fade out when Stop input is fired. */
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var() float FadeOutTime;
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/** Volume multiplier propagated to audio component */
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var() float VolumeMultiplier;
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/** Pitch multiplier propagated to audio component */
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var() float PitchMultiplier;
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/** How long before end should the BeforeEnd output be activated. */
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var() float BeforeEndTime;
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/** TRUE to suppress display of any subtitles the soundcue may have. FALSE for normal subtitle behavior. */
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var() bool bSuppressSubtitles;
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/** Was this sound stopped? */
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var transient bool bStopped;
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/**
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* Return the version number for this class. Child classes should increment this method by calling Super then adding
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* a individual class version to the result. When a class is first created, the number should be 0; each time one of the
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* link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of
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* Super.GetObjClassVersion() should be incremented by 1.
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*
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* @return the version number for this specific class.
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*/
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static event int GetObjClassVersion()
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{
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return Super.GetObjClassVersion() + 1;
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}
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defaultproperties
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{
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VolumeMultiplier=1
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PitchMultiplier=1
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ObjName="Play Sound"
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ObjCategory="Sound"
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InputLinks(0)=(LinkDesc="Play")
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InputLInks(1)=(LinkDesc="Stop")
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OutputLinks(0)=(LinkDesc="Out")
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OutputLinks(1)=(LinkDesc="Finished")
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OutputLinks(2)=(LinkDesc="Stopped")
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OutputLinks(3)=(LinkDesc="BeforeEnd")
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}
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