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KF2-Dev-Scripts/Engine/Classes/SeqAct_PlayCameraAnim.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_PlayCameraAnim extends SequenceAction
dependson(CameraAnimInst)
native(Sequence);
/** Reference to CameraAnim to play. */
var() CameraAnim CameraAnim;
/** True to loop the animation, false otherwise. */
var() bool bLoop;
/** Time to interpolate in from zero, for smooth starts. */
var() float BlendInTime<ClampMin=0.0>;
/** Time to interpolate out to zero, for smooth finishes. */
var() float BlendOutTime<ClampMin=0.0>;
/** Rate to play. 1.0 is normal. */
var() float Rate<ClampMin=0.001>;
/** Scalar for intensity. 1.0 is normal. */
var() float IntensityScale;
/** True to start the animation at a random time (good for things like looping shakes) */
var() bool bRandomStartTime;
/** Space in which to play the camera anim */
var() ECameraAnimPlaySpace PlaySpace;
/** Actor to use to specify the space for CAPS_UserDefined */
var() Actor UserDefinedSpaceActor;
cpptext
{
void Activated();
};
/**
* Return the version number for this class. Child classes should increment this method by calling Super then adding
* a individual class version to the result. When a class is first created, the number should be 0; each time one of the
* link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of
* Super.GetObjClassVersion() should be incremented by 1.
*
* @return the version number for this specific class.
*/
static event int GetObjClassVersion()
{
return Super.GetObjClassVersion() + 1;
}
defaultproperties
{
ObjName="Play CameraAnim"
ObjCategory="Camera"
InputLinks(0)=(LinkDesc="Play")
InputLInks(1)=(LinkDesc="Stop")
OutputLinks(0)=(LinkDesc="Out")
BlendInTime=0.2f
BlendOutTime=0.2f
Rate=1.f
IntensityScale=1.f
PlaySpace=CAPS_CameraLocal
}