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KF2-Dev-Scripts/Engine/Classes/SeqAct_ApplySoundNode.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_ApplySoundNode extends SequenceAction
native(Sequence);
cpptext
{
virtual void Activated();
}
var() SoundCue PlaySound;
var() editinline SoundNode ApplyNode;
defaultproperties
{
ObjName="Apply Sound Node"
ObjCategory="Sound"
}