38 lines
1.1 KiB
Ucode
38 lines
1.1 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ParticleModuleRotationRateMultiplyLife extends ParticleModuleRotationRateBase
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native(Particle)
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editinlinenew
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hidecategories(Object);
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/**
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* The scale factor that should be applied to the rotation rate.
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* The value is retrieved using the RelativeTime of the particle.
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*/
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var(Rotation) rawdistributionfloat LifeMultiplier;
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cpptext
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{
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virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
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virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
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/**
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* Called when the module is created, this function allows for setting values that make
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* sense for the type of emitter they are being used in.
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*
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* @param Owner The UParticleEmitter that the module is being added to.
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*/
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virtual void SetToSensibleDefaults(UParticleEmitter* Owner);
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}
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defaultproperties
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{
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bSpawnModule=true
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bUpdateModule=true
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Begin Object Class=DistributionFloatConstant Name=DistributionLifeMultiplier
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End Object
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LifeMultiplier=(Distribution=DistributionLifeMultiplier)
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}
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