1
0
KF2-Dev-Scripts/Engine/Classes/ParticleModuleAcceleration.uc

41 lines
1.2 KiB
Ucode
Raw Normal View History

2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ParticleModuleAcceleration extends ParticleModuleAccelerationBase
native(Particle)
editinlinenew
hidecategories(Object);
/**
* The initial acceleration of the particle.
* Value is obtained using the EmitterTime at particle spawn.
* Each frame, the current and base velocity of the particle
* is then updated using the formula
* velocity += acceleration * DeltaTime
* where DeltaTime is the time passed since the last frame.
*/
var(Acceleration) rawdistributionvector Acceleration;
/**
* If true, then apply the particle system components scale
* to the acceleration value.
*/
var(Acceleration) bool bApplyOwnerScale;
cpptext
{
virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
virtual UINT RequiredBytes(FParticleEmitterInstance* Owner = NULL);
}
defaultproperties
{
bSpawnModule=true
bUpdateModule=true
Begin Object Class=DistributionVectorUniform Name=DistributionAcceleration
End Object
Acceleration=(Distribution=DistributionAcceleration)
}