136 lines
4.5 KiB
Ucode
136 lines
4.5 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class DistributionVectorUniformCurve extends DistributionVector
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native
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collapsecategories
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hidecategories(Object)
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editinlinenew;
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/** Keyframe data for how output constant varies over time. */
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var() interpcurvetwovectors ConstantCurve;
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/** If true, X == Y == Z ie. only one degree of freedom. If false, each axis is picked independently. */
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var bool bLockAxes1;
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var bool bLockAxes2;
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var() EDistributionVectorLockFlags LockedAxes[2];
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var() EDistributionVectorMirrorFlags MirrorFlags[3];
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var() bool bUseExtremes;
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cpptext
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{
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virtual void PostLoad();
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virtual FVector GetValue( FLOAT F = 0.f, UObject* Data = NULL, INT LastExtreme = 0, class FRandomStream* InRandomStream = NULL );
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#if !CONSOLE
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/**
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* Return the operation used at runtime to calculate the final value
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*/
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virtual ERawDistributionOperation GetOperation();
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/**
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* Return the lock flags used at runtime to calculate the final value
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*/
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virtual ERawDistributionLockFlags GetLockFlags(INT InIndex)
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{
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if ((InIndex >= 0) && (InIndex <= 1))
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{
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switch (LockedAxes[InIndex])
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{
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case EDVLF_XY: return RDL_XY;
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case EDVLF_XZ: return RDL_XZ;
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case EDVLF_YZ: return RDL_YZ;
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case EDVLF_XYZ: return RDL_XYZ;
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}
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}
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return RDL_None;
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}
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/**
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* Return true if the distribution is a uniform curve
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*/
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virtual UBOOL IsUniformCurve() { return TRUE; }
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/**
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* Fill out an array of vectors and return the number of elements in the entry
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*
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* @param Time The time to evaluate the distribution
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* @param Values An array of values to be filled out, guaranteed to be big enough for 2 vectors
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* @return The number of elements (values) set in the array
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*/
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virtual DWORD InitializeRawEntry(FLOAT Time, FVector* Values);
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#endif
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virtual FTwoVectors GetMinMaxValue(FLOAT F = 0.f, UObject* Data = NULL);
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/** These two functions will retrieve the Min/Max values respecting the Locked and Mirror flags. */
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virtual FVector GetMinValue();
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virtual FVector GetMaxValue();
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// UObject interface
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virtual void Serialize(FArchive& Ar);
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// FCurveEdInterface interface
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virtual INT GetNumKeys();
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virtual INT GetNumSubCurves() const;
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/**
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* Provides the color for the sub-curve button that is present on the curve tab.
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*
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* @param SubCurveIndex The index of the sub-curve. Cannot be negative nor greater or equal to the number of sub-curves.
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* @param bIsSubCurveHidden Is the curve hidden?
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* @return The color associated to the given sub-curve index.
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*/
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virtual FColor GetSubCurveButtonColor(INT SubCurveIndex, UBOOL bIsSubCurveHidden) const;
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virtual FLOAT GetKeyIn(INT KeyIndex);
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virtual FLOAT GetKeyOut(INT SubIndex, INT KeyIndex);
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/**
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* Provides the color for the given key at the given sub-curve.
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*
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* @param SubIndex The index of the sub-curve
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* @param KeyIndex The index of the key in the sub-curve
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* @param[in] CurveColor The color of the curve
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* @return The color that is associated the given key at the given sub-curve
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*/
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virtual FColor GetKeyColor(INT SubIndex, INT KeyIndex, const FColor& CurveColor);
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virtual void GetInRange(FLOAT& MinIn, FLOAT& MaxIn);
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virtual void GetOutRange(FLOAT& MinOut, FLOAT& MaxOut);
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virtual BYTE GetKeyInterpMode(INT KeyIndex);
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virtual void GetTangents(INT SubIndex, INT KeyIndex, FLOAT& ArriveTangent, FLOAT& LeaveTangent);
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virtual FLOAT EvalSub(INT SubIndex, FLOAT InVal);
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virtual INT CreateNewKey(FLOAT KeyIn);
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virtual void DeleteKey(INT KeyIndex);
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virtual INT SetKeyIn(INT KeyIndex, FLOAT NewInVal);
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virtual void SetKeyOut(INT SubIndex, INT KeyIndex, FLOAT NewOutVal);
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virtual void SetKeyInterpMode(INT KeyIndex, EInterpCurveMode NewMode);
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virtual void SetTangents(INT SubIndex, INT KeyIndex, FLOAT ArriveTangent, FLOAT LeaveTangent);
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/** Returns TRUE if this curve uses legacy tangent/interp algorithms and may be 'upgraded' */
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virtual UBOOL UsingLegacyInterpMethod() const;
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/** 'Upgrades' this curve to use the latest tangent/interp algorithms (usually, will 'bake' key tangents.) */
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virtual void UpgradeInterpMethod();
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virtual void LockAndMirror(FTwoVectors& Val);
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// DistributionVector interface
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virtual void GetRange(FVector& OutMin, FVector& OutMax);
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}
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defaultproperties
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{
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bLockAxes1 = false
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bLockAxes2 = false
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LockedAxes[0] = EDVLF_None
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LockedAxes[1] = EDVLF_None
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MirrorFlags[0] = EDVMF_Different
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MirrorFlags[1] = EDVMF_Different
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MirrorFlags[2] = EDVMF_Different
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bUseExtremes = false
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}
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