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KF2-Dev-Scripts/Engine/Classes/DistributionFloatConstant.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class DistributionFloatConstant extends DistributionFloat
native
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/** This float will be returned for all values of time. */
var() float Constant;
cpptext
{
virtual FLOAT GetValue( FLOAT F = 0.f, UObject* Data = NULL, class FRandomStream* InRandomStream = NULL );
// FCurveEdInterface interface
virtual INT GetNumKeys();
virtual INT GetNumSubCurves() const;
virtual FLOAT GetKeyIn(INT KeyIndex);
virtual FLOAT GetKeyOut(INT SubIndex, INT KeyIndex);
/**
* Provides the color for the given key at the given sub-curve.
*
* @param SubIndex The index of the sub-curve
* @param KeyIndex The index of the key in the sub-curve
* @param[in] CurveColor The color of the curve
* @return The color that is associated the given key at the given sub-curve
*/
virtual FColor GetKeyColor(INT SubIndex, INT KeyIndex, const FColor& CurveColor);
virtual void GetInRange(FLOAT& MinIn, FLOAT& MaxIn);
virtual void GetOutRange(FLOAT& MinOut, FLOAT& MaxOut);
virtual BYTE GetKeyInterpMode(INT KeyIndex);
virtual void GetTangents(INT SubIndex, INT KeyIndex, FLOAT& ArriveTangent, FLOAT& LeaveTangent);
virtual FLOAT EvalSub(INT SubIndex, FLOAT InVal);
virtual INT CreateNewKey(FLOAT KeyIn);
virtual void DeleteKey(INT KeyIndex);
virtual INT SetKeyIn(INT KeyIndex, FLOAT NewInVal);
virtual void SetKeyOut(INT SubIndex, INT KeyIndex, FLOAT NewOutVal);
virtual void SetKeyInterpMode(INT KeyIndex, EInterpCurveMode NewMode);
virtual void SetTangents(INT SubIndex, INT KeyIndex, FLOAT ArriveTangent, FLOAT LeaveTangent);
}